atgxtg wrote: ↑Sat Mar 18, 2017 5:18 pm
I'd like to see a way to modify the existing cultures slightly to handle different regions.
You can use this guide, made a long time ago by someone who's name I can't recall:
https://drive.google.com/open?id=0BzkNI ... TQ3VnM3T28
The main points are:
1) Attributes: distribute 14 points, with no score landing higher than 7 or lower than 2.
Primary Attribute - 5 to 7
Secondary Attribute - 4 to 6
Tertiary Attribute - 2 to 4
4) Common Skills: using the skill costs (below), spend 29 points with no skill achieving a final value higher than 3. Underline one skill as being 'favoured'. Favoured skills must have a value of either 2 or 3.
Skill costs: to begin with a starting value of 1, spend one point. To begin with a starting value of 2, spend 3 points. To begin with a starting value of 3, spend 6 points.
10) Each culture has a primary distinctive feature shared by all backgrounds, and 21 secondary distinctive features, which are doubled and split evenly among all the sample backgrounds.
Examples:
Bardings
ADVENTUROUS
Cautious, Clever, Cunning, Determined, Eager, Fair, Fair-spoken, Generous, Hardy, Just, Lordly, Merciful, Patient, Proud, Reckless, Steadfast, Stern, Tall, True-hearted, Trusty, Wary
Beornings
GRIM
Bold, Curious, Determined, Energetic, Generous, Fierce, Forthright, Gruff, Hardened, Hardy, Proud, Reckless, Robust, Steadfast, Suspicious, Swift, Tall, Trusty, Vengeful, Wilful, Wrathful
Dwarves of the Lonely Mountain
WILFUL
Bold, Cautious, Cunning, Determined, Eager, Energetic, Fierce, Gruff, Hardened, Hardy, Honorable, Lordly, Proud, Robust, Secretive, Steadfast, Stern, Suspicious, Vengeful, Wary, Wrathful