Hi, I am involved in a discussion elsewhere about various aspects of the rules of The One Ring, in particular, the character advancement system. Is there a document or article that explains the design decisions for aspects such as the AP/XP split, the AP earning system, and how these feed into the greater game design and establishment of the mood and tone that the game intends to evoke.
Thanks!
Character Advancement design questions
Re: Character Advancement design questions
Here's a good discussion from a while back, talking about the differences between the original rules and revised rules: viewtopic.php?f=7&t=2647
This is a bit of long-winded discussion, but I think it helps too: viewtopic.php?f=7&t=876 (Bear in mind that a lot of the complaints are things that became cleared in the revised rules.)
And, I just wrote a big thing on Google Plus, let me know if you didn't see there and would like to repost it here.
This is a bit of long-winded discussion, but I think it helps too: viewtopic.php?f=7&t=876 (Bear in mind that a lot of the complaints are things that became cleared in the revised rules.)
And, I just wrote a big thing on Google Plus, let me know if you didn't see there and would like to repost it here.
Jacob Rodgers, occasional nitwit.
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