Here's the first one:
Name: Talorg
Culture: Dunlending Standard of Living: Frugal
Cultural blessing: Fierce Folk
Calling: Slayer Shadow weakness: Curse of Vengeance
Specialties: Misty Mountains Lore, Tracking, Giant-lore
Distinctive features: Bold, Hardened
Body: 4 Heart: 2 Wits: 7
Body (favoured): 7 Heart (favoured): 4 Wits (favoured): 8
-Common Skills-
- Awe: 2 Inspire: 0 Persuade: 0
- Athletics: 2 Travel: 2 Stealth: 2
- Awareness: 2 Insight: 2 Search: 1
- Explore: 2 Healing: 0 Hunting: 3
- Song: 0 Courtesy: 1 Riddle: 2
- Craft: 1 Battle: 2 Lore: 2
- Spear: 3
- Dagger: 1
- Bow: 1
-Virtues-: Champion of the Hillmen
-Gear-
- Spear damage: 5 edge: 9 injury: 14 enc: 2
- Bow damage: 5 edge: 10 injury: 14 enc: 1
- Dagger damage: 3 edge: G injury: 12 enc: 0
- Leather shirt enc: 4
- Shield enc: 3
Hope: 8 Starting Hope: 8 Temporary Shadow: 0 Permanent Shadow: 0 Total Shadow: 0
Armour: 1 Headgear: 0
Parry: 7 Shield: +2
Damage: 4 Ranged: N/A
Wisdom: 2 Valour: 3
Experience: 0 Total Experience: 10
Fellowship: 0 Advancement: 2/20 Treasure: 0 Standing: 0
Background: Talorg is a warrior, but one of higher ideals than most of his kin; he has little use for the strife borne of small slights among his kin and their enemies. Instead, he has long studied the giants of the Misty Mountains and longs for combat with one of the legendary foes. But giants are hard to find these days, and practicality has meant that he is more likely to be found on guard duty in Nan Curunir than hunting the high slopes for giants.
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The goal being to build a 'ranger' (in the D&D vein). Suggestions? Comments? Criticism?