More information on "Adventures in Middle-earth"
Re: More information on "Adventures in Middle-earth"
Ooo missed that interview, I was trying to keep my eye out too, just seems to be a struggle to find a good news website for RPGs right now, that covers all bases and announcements.
"I am a servant of the Secret Fire, wielder of the flame of Anor. You cannot pass."
Re: More information on "Adventures in Middle-earth"
Yes, the Monster Manual has many creatures in it that should work fine. They're really easy to tweak, too, if you wanted to adjust them up or down. We don't really know if PCs will be equivalent of their counterparts from 5E yet, so I'd be more inclined to use minions like Orcs and Goblins, rather than Dragons and Balrogs, FWIW.Ferretz wrote:Hmm.. no monsters in the book? I'm not too familiar with D&D 5th edition Monster Manual, but I guess the orcs and goblins there are too different to suitable for Middle Earth.
Anyone here familiar with the Monster Manual from 5th edition?
E.
Adventure Summaries for my long-running group (currently playing through The Darkening of Mirkwood/Mirkwood Campaign), and the Tale of Years for a second, lower-level group (in the same campaign).
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Re: More information on "Adventures in Middle-earth"
Given that they specify you can easily throw in full spellcasters (mechanically if not thematically), I suspect characters will stack up fine on a mechanical level.Majestic wrote:We don't really know if PCs will be equivalent of their counterparts from 5E yet
Re: More information on "Adventures in Middle-earth"
Please note that a LARGE part of the game can be had for free, including spellcasters, multiclassing and much more.
You just need to download one more document in addition to the free Basic rules, the equally free OGL SRD.
See this topic:
viewtopic.php?f=60&t=6776#p52972
You just need to download one more document in addition to the free Basic rules, the equally free OGL SRD.
See this topic:
viewtopic.php?f=60&t=6776#p52972
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Re: More information on "Adventures in Middle-earth"
I don't have MM 5e, but I can speculate based on the 3e book. I've always understood that D&D orcs and goblins are different species and not closely related. However, I don't see any reason why you shouldn't use them, perhaps with some slight tweaks. Middle-earth Trolls don't regenerate like their D&D equivalents and D&D trolls aren't turned to stone by sunlight, but that is easily altered. I suppose that you could introduce kobolds as especially small and weak goblins. Bugbears might be used as Uruk-hai.Ferretz wrote:Hmm.. no monsters in the book? I'm not too familiar with D&D 5th edition Monster Manual, but I guess the orcs and goblins there are too different to suitable for Middle Earth.
Anyone here familiar with the Monster Manual from 5th edition?
E.
D&D wights should be perfectly serviceable as Barrow-wights, Wood-wights, etc.
Winter wolves, worgs and dire wolves should all work just fine. Treants are Ents. Wraiths should be good for Fell Wraiths or even the Nazgûl. For the Giants, I might just stick to the hill giants, stone giants and maybe the frost giants.
The giant eagles seem to be ready-made stand-ins for the Great Eagles of the Misty Mountains. And monstrous spiders can be found throughout much of Mirkwood Forest.
And the balor was, of course, based on the Balrog of Moria (wings optional).
"Far, far below the deepest delvings of the Dwarves, the world is gnawed by nameless things. Even Sauron knows them not. They are older than he."
Re: More information on "Adventures in Middle-earth"
Any news on the PDF release?
Re: More information on "Adventures in Middle-earth"
Keep checking the website!
Re: More information on "Adventures in Middle-earth"
Finally was able to pick up the pre-order!
Re: More information on "Adventures in Middle-earth"
Reference using the 5e MM for AiME...
Tossing all the fluff aside, mechanically it should be fine.
Goblins are Goblins
Orcs are Orcs
Orogs (Orcs) are Uruks
Worgs are Wargs
Ogres are Trolls (with a turn-to-stone mechanic)
or Hill Giants are Trolls (if you want them tougher)
Giant Spiders are Giant Spiders
Treants are Ents
Wights are Barrow Wights (or Wood Wights)
Wraiths are Ring Wraiths (as unclad and invisible, tweek it for clothed).
The list goes on and on...
Tossing all the fluff aside, mechanically it should be fine.
Goblins are Goblins
Orcs are Orcs
Orogs (Orcs) are Uruks
Worgs are Wargs
Ogres are Trolls (with a turn-to-stone mechanic)
or Hill Giants are Trolls (if you want them tougher)
Giant Spiders are Giant Spiders
Treants are Ents
Wights are Barrow Wights (or Wood Wights)
Wraiths are Ring Wraiths (as unclad and invisible, tweek it for clothed).
The list goes on and on...
Last edited by ThrorII on Sun Aug 28, 2016 5:30 am, edited 1 time in total.
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Re: More information on "Adventures in Middle-earth"
Thanks for info. I will try.CapnZapp wrote:Please note that a LARGE part of the game can be had for free, including spellcasters, multiclassing and much more.
You just need to download one more document in addition to the free Basic rules, the equally free OGL SRD.
See this topic:
viewtopic.php?f=60&t=6776#p52972
If you can't fly then run. If you can't run then walk. If you can't walk then crawl. Whatever you do, keep moving forward.
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