More information on "Adventures in Middle-earth"

Adventure in the world of J.R.R. Tolkien’s The Lord of the Rings. Learn more at our website: http://www.cubicle7.co.uk/our-games/the-one-ring/
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Jon Hodgson
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More information on "Adventures in Middle-earth"

Post by Jon Hodgson » Wed Jul 27, 2016 3:54 pm

Hi All!
You can find out more about our plans for OGL Middle-earth here: http://cubicle7.co.uk/ogl-omg-adventure ... ming-soon/

(Please note we'll be opening a dedicated Adventures in Middle-earth forum soon, to keep this one purely for TOR, but I thought you might like to know about the announcement)
Adventures in Middle-earth™ is our brand new range of setting supplements for Middle-earth gaming using the OGL.

Cubicle 7 and Sophisticated Games achieved huge success and numerous awards with our The One Ring™ Middle-earth Roleplaying Game. Renowned for evocative rules and high production values, it is one of our most popular games.

Dominic Mcdowall, Cubicle 7 CEO:
"When the OGL was announced for 5th Edition, we knew we had to embark on a new quest. We have so much incredible material for The One Ring, and have answered so many of the questions posed by how to make a superlative, highly playable game set in Middle-earth, that we want to share with an even wider audience.

So it was that Adventures in Middle-earth™ was born: 5th Edition OGL rules, Middle-earth setting. For the first time in roleplaying history these two greats are coming together, and we're immensely proud to be the ones to do it.

The first release will be Adventures in Middle-earth Player's Guide, which will be available in print in the Autumn. As usual, the PDF will be available much sooner, and we'll have some preview copies of the game to peruse at GenCon."

Adventures in Middle-earth Player's Guide offers new races, classes, backgrounds and virtues, allowing you to create Middle-earth themed characters. It supplies new rules for Journeys, so much at the heart of Middle-earth stories. We add a system for tracking Corruption in the face of The Shadow, and introduce The Fellowship Phase, which gives players a chance to proactively describe what their characters are doing between adventures and build their story. There are also rules for Audiences, facilitating encounters between the great and the good of Middle-earth and your characters.

What's in the Adventures in Middle-earth Player's Guide?
• 11 Middle-earth specific playable Cultures
• 6 New and unique Classes
• 13 New Backgrounds custom-made for Middle-earth
• Middle-earth appropriate arms and armour
• Unique Journey rules
• New rules for Corruption
• New Audience rules
• The Fellowship Phase
• Middle-earth maps (as the end papers) for Players and Loremasters

Doubtless everyone will have lots of questions: We'll be giving you more detail on each of these sections in upcoming updates.

PRE ORDERS

Adventures in Middle-earth is an exceptional release for us, and we're changing the way we do things slightly for this initial pre-order. Normally we release the PDF when we put the pre-order live, and shortly after that the game goes off to print. For Adventures in Middle-earth Player's Guide we need to get a handle on just how many we should print. We suspect this will be a huge release for us, and we don't want to under print.

We also want to be able to supply the PDFs in a measured, effective way. Some of our recent releases have been so popular, we've been rushed off our feet supplying PDFs by hand.

The pre-order for Adventures in Middle-earth will open, run for a month or so, and then the PDF will be released to everyone who has pre-ordered. The print version will follow quickly after.

Pre-orders for Adventures in Middle-earth opens this week.

A NOTE ON THE ONE RING ROLEPLAYING GAME

The One Ring Roleplaying Game is one of our most successful and popular game lines. We will be continuing fully support The One Ring in the coming years, with plenty of new supplements in the works. The One Ring Roleplaying Game is not going away, and releases will not be slowed down by Adventures in Middle-earth.
Jon Hodgson
Creative Director, Cubicle 7
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zedturtle
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Re: More information on "Adventures in Middle-earth"

Post by zedturtle » Wed Jul 27, 2016 4:05 pm

Fascinating.

Hopefully, the other forum will open soon and we can do some in-depth speculation with all the new good information.

And, while it wasn't like I was going to head anywhere else, I know for certain that my first Journey in Indianapolis will be straight to the C7 booth!
Jacob Rodgers, occasional nitwit.

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Adhemar
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Re: More information on "Adventures in Middle-earth"

Post by Adhemar » Wed Jul 27, 2016 4:19 pm

11 Middle-earth specific playable Cultures
Gives me hope that the Adventurers Companion will be forthcoming. :D

Beran
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Re: More information on "Adventures in Middle-earth"

Post by Beran » Wed Jul 27, 2016 4:24 pm

Looks good. However, there was no, specific, mention if the 5E PHB is required to play.

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zedturtle
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Re: More information on "Adventures in Middle-earth"

Post by zedturtle » Wed Jul 27, 2016 4:37 pm

Beran wrote:Looks good. However, there was no, specific, mention if the 5E PHB is required to play.
I don't believe that the SRD has any way to generate ability scores. That doesn't mean that there isn't a way provided in AiMe, but the breakout that we're getting classes, cultures (aka races) and equipment sounds like even if there's a need for a PHB it's probably one for the table, not one for each player. I'm sure we will find out soon.
Jacob Rodgers, occasional nitwit.

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Glorelendil
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Re: More information on "Adventures in Middle-earth"

Post by Glorelendil » Wed Jul 27, 2016 4:38 pm

Beran wrote:Looks good. However, there was no, specific, mention if the 5E PHB is required to play.
No, there wasn't. But with 99.9% certainty we can predict that the FREE OGL rules will be sufficient.
The Munchkin Formerly Known as Elfcrusher
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fjw70
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Re: More information on "Adventures in Middle-earth"

Post by fjw70 » Wed Jul 27, 2016 4:41 pm

Sounds great.

I was hoping to get a PDF next week, but looks like I will have to wait another month or so. I guess it won't kill me. :)

fjw70
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Re: More information on "Adventures in Middle-earth"

Post by fjw70 » Wed Jul 27, 2016 4:43 pm

Glorelendil wrote:
Beran wrote:Looks good. However, there was no, specific, mention if the 5E PHB is required to play.
No, there wasn't. But with 99.9% certainty we can predict that the FREE OGL rules will be sufficient.
Agreed. The basic rules should suffice.

Since this is a player's guide then Monster Manual and DMG would be helpful (if not absolutely required).

Glorelendil
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Re: More information on "Adventures in Middle-earth"

Post by Glorelendil » Wed Jul 27, 2016 4:44 pm

fjw70 wrote:
Glorelendil wrote:
Beran wrote:Looks good. However, there was no, specific, mention if the 5E PHB is required to play.
No, there wasn't. But with 99.9% certainty we can predict that the FREE OGL rules will be sufficient.
Agreed. The basic rules should suffice.

Since this is a player's guide then Monster Manual and DMG would be helpful (if not absolutely required).
I'm predicting that a "Loremaster's Guide" that combines the two functions will be the next release.
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Enevhar Aldarion
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Re: More information on "Adventures in Middle-earth"

Post by Enevhar Aldarion » Wed Jul 27, 2016 5:05 pm

zedturtle wrote:
Beran wrote:Looks good. However, there was no, specific, mention if the 5E PHB is required to play.
I don't believe that the SRD has any way to generate ability scores. That doesn't mean that there isn't a way provided in AiMe, but the breakout that we're getting classes, cultures (aka races) and equipment sounds like even if there's a need for a PHB it's probably one for the table, not one for each player. I'm sure we will find out soon.
Well, as far as I know and am not missing some legal mumbo jumbo, anything in the OGL can be reprinted in your product with just the requirement of crediting the source. A PHB would only be needed by individual groups if they want to use something not part of the OGL/SRD in their personal games.

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