Campaign interlude to Theft of the Moon
Posted: Fri Aug 12, 2016 3:16 am
So I have my monthly TOR session on tonight - we are most of the way through Theft of the Moon, a fabulous introduction to TOR. This will be our seventh session - amazing how a 3-4(?) hour adventure can be dragged out so much, however this is the first RPG for three players and first intro to TOR for two more.
Lots of setting the scene at Stonyford and narration by myself early on. As many of our players are very musical, the night before the session involving the musical Trial - The Lay of the Moon - I asked the players to contribute a song or some other appropriate performance at the session. We had a great session with poems read, songs sung with and without musical accompaniment, tunes played - it was more of a concert!
The company are partway through the Journey from Stonyford to the Falrock - they are 2 days along at the Old Ford. Two Fatigue tests to come - which may result in some Hazards, but I can't count on them.
However of the six players, two now can't come so I'm going to have to decide whether to 1) carry on as planned with Fatigue tests and the pursuit and possible combat with the thieves, 2) come up with some kind of additional activity for the characters which hopefully doesn't deprive the absentees of the finale near or at the Falrock or 3) some unrelated boardgame.....
I now intend to go with some campaign related activities - at least one Fatigue test then maybe some skirmishing with nearby dudes from the Misty Mountains which will give us all some practice with the Combat rules.
I can use some time to introduce new character sheets (Zedturtle's latest - ta!) and some Trait/Reward/Virtue/Blessing reminder cards and extracts from Richard Harrison's Guide to Trait Usage that I've made up for each character.
Finally onto my question - what have other LM's done when some players are absent? Have you carried on regardless? Inserted interesting but campaign-irrelevant activities for the characters?
Thanks
Michael
Lots of setting the scene at Stonyford and narration by myself early on. As many of our players are very musical, the night before the session involving the musical Trial - The Lay of the Moon - I asked the players to contribute a song or some other appropriate performance at the session. We had a great session with poems read, songs sung with and without musical accompaniment, tunes played - it was more of a concert!
The company are partway through the Journey from Stonyford to the Falrock - they are 2 days along at the Old Ford. Two Fatigue tests to come - which may result in some Hazards, but I can't count on them.
However of the six players, two now can't come so I'm going to have to decide whether to 1) carry on as planned with Fatigue tests and the pursuit and possible combat with the thieves, 2) come up with some kind of additional activity for the characters which hopefully doesn't deprive the absentees of the finale near or at the Falrock or 3) some unrelated boardgame.....
I now intend to go with some campaign related activities - at least one Fatigue test then maybe some skirmishing with nearby dudes from the Misty Mountains which will give us all some practice with the Combat rules.
I can use some time to introduce new character sheets (Zedturtle's latest - ta!) and some Trait/Reward/Virtue/Blessing reminder cards and extracts from Richard Harrison's Guide to Trait Usage that I've made up for each character.
Finally onto my question - what have other LM's done when some players are absent? Have you carried on regardless? Inserted interesting but campaign-irrelevant activities for the characters?
Thanks
Michael