Survival rate in TOR

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Otaku-sempai
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Re: Survival rate in TOR

Post by Otaku-sempai » Sat Aug 13, 2016 9:17 pm

Rich H wrote:I don't substitute another ability I just play such adversaries to the best of their capabilities and make decisions for them based on knowledge they wouldn't necessarily have within the game. It's metagaming but it makes them very dangerous, which fits the spririt of the ability. Appreciate this won't work in everyone's game though!
Well, if anyone should be allowed to metagame, it should certainly be the Loremaster!
"Far, far below the deepest delvings of the Dwarves, the world is gnawed by nameless things. Even Sauron knows them not. They are older than he."

Corvo
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Re: Survival rate in TOR

Post by Corvo » Sun Aug 14, 2016 9:04 am

One dead. Third adventure of that fellowship: rearguard action against the Marsh Dwellers in the Marsh Bell.
These guys are nasty.

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Falenthal
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Re: Survival rate in TOR

Post by Falenthal » Sun Aug 14, 2016 10:08 am

One dead, a beorning, when splitting from the rest of the group at the Dwimmerhorn. He was with Radagast, but we all know that NPCs, not having stats, don't fight in TOR. :D

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Earendil
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Re: Survival rate in TOR

Post by Earendil » Sun Aug 14, 2016 3:27 pm

zedturtle wrote:
Afterimagedan wrote:Any recommendations for what to give the creature instead of No Quarter?
Horrible Strength is my preference... it still gets across the deadly nature of the Adversary without creating the auto-kill situation that No Quarter does.
Yes, I agree with that in general. Although I would consider the specific enemy, and whether there are any other abilities that might make more sense for them (e.g. Hatred). If nothing popped out, Horrible Strength would be my standby option.
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tomfish
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Re: Survival rate in TOR

Post by tomfish » Sun Aug 14, 2016 4:29 pm

One dead after 20 sessions, against Zinraphel (who in my campaign turned out to be an illusion weaved by Tyulquin, so the player was actually captured and poisoned by Tyulquin). The relatively high survival rate in TOR is linked to players finding ways to avoid direct conflict whenever they can, I think, rather than trying to kill every creature they encounter.
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Hélend
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Re: Survival rate in TOR

Post by Hélend » Sun Aug 14, 2016 6:09 pm

My players made it all the way through Tales from Wilderland, The Darkening of Mirkwood, and Ruins of the North without a single fatality, though they came close a few times and two characters retired.

The main reason they survived is that They came up with a great combat tactic - the Barding bought the Swordmaster trait, which lets him add the encumbrance rating of his sword (3 in this case) to his Parry. Then he always fought from the Defensive stance while his Fellowship Focus the Woodsman fought from Forward stance. Just about any time the Woodsman would have been hit he spent a Hope point to take the blow instead - deflecting it with his higher Parry, and then immediately received a replacement Hope point for having aided his fellowship focus in combat.

It was so useful that I'm not sure I would let if fly again if we run another campaign (since the fellowship rule says "spend Hope to invoke an attribute bonus" I might not allow immediate recovery of a Hope spent to engage the "Protect Companion" maneuver).

The other players were more cautious in combat. The hobbit usually stayed in Open stance, and the Elf stayed Reward so he could always use his bow. The crazy Woodsman with the big axe was usually the primary target, and he always had his Barding buddy to block the blows that hit.

Rue
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Re: Survival rate in TOR

Post by Rue » Sun Aug 14, 2016 8:56 pm

Give us a couple of days for the PbP battle we are in now and zed might be able to list one or two--his baddies just took out my Hound of Mirkwood in the first round!

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zedturtle
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Re: Survival rate in TOR

Post by zedturtle » Sun Aug 14, 2016 11:20 pm

Rue wrote:Give us a couple of days for the PbP battle we are in now and zed might be able to list one or two--his baddies just took out my Hound of Mirkwood in the first round!
Yeah, I've killed off one (see Glor's earlier post... the player volunteered for it, but it did come down to the dice) and had a couple of recent things where a TPK was a distinct possibility.

The heroes in Rue's game are at the finale of the current storyline, so anything is possible.
Jacob Rodgers, occasional nitwit.

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Rue
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Re: Survival rate in TOR

Post by Rue » Mon Aug 15, 2016 2:35 am

zedturtle wrote:Yeah, I've killed off one (see Glor's earlier post... the player volunteered for it, but it did come down to the dice) and had a couple of recent things where a TPK was a distinct possibility.

The heroes in Rue's game are at the finale of the current storyline, so anything is possible.
If we go, we go in a blaze of glory (in my mind at least).

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Wbweather
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Re: Survival rate in TOR

Post by Wbweather » Mon Aug 15, 2016 3:03 am

I might end up a greasy smudge between two boulders. Not really a blaze of glory to that. ;)

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