Farath wrote: ↑Sat Mar 18, 2017 4:34 pmI got a question concerning the virtue "Rumour of the Earth". The Rivendell book describes it like this:
"Additionally, if the Hunting roll was successful, you may spend 1 point of Hope: every roll you make until sundown or sunrise using a movement, perception or survival skill benefits from a free Attribute bonus."
Does that mean: every roll of any skill in the groups movement, perception AND survival (in sum 9 skills) get a free attribute bonus for a whole day!
Yup, but it's not quite as awesome as it sounds. First off, your tapping your Hope pool, so you can't do it all that often. Secondly, you have to be hunting someone or seeking someplace, which means you are probably going off the normal paths of travel, so you're not going to be using it so much for common travel along the road. Thirdly, a lot of the time the attribute bonus won't mean quite so much, since it will be adding to skills that a Ranger is probably going to be good at and is usually going to make anyway, especially once you become more experienced. And with the way the rules work, it doesn't mater if you make a roll by 1 or by 10. That said, adding 5 points or so to the bulk of your outdoorsy skills is still very nice, especially when fatigue sets in.