Weaving in adventures in D.O.M
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Weaving in adventures in D.O.M
Having gotten hold of the Darkening of Mirkwood & planning on starting it, I was wondering :
What kind of adventures have LM's been running in between the official sections?
Would it be a bit lazy or awkward to just run them straight through?
Should LM's strive to show the sweep of how Mirkwood falls to the shadow?
I only ask these questions because i,m looking to put minimum work in on my own adventures : kind of the point of buying a pre written adventure book no?
Thanks All
G.H's
What kind of adventures have LM's been running in between the official sections?
Would it be a bit lazy or awkward to just run them straight through?
Should LM's strive to show the sweep of how Mirkwood falls to the shadow?
I only ask these questions because i,m looking to put minimum work in on my own adventures : kind of the point of buying a pre written adventure book no?
Thanks All
G.H's
Re: Weaving in adventures in D.O.M
There are a lot of fan made adventures that have been posted on this forum. I have also found that searching for a specific year often yields information about other adventure ideas that LM's have run between the yearly adventures in the DoM book.
This thread might be helpful:
viewtopic.php?f=7&t=2543
This thread might be helpful:
viewtopic.php?f=7&t=2543
Re: Weaving in adventures in D.O.M
Several folks have talked about doing this before, usually by combining Tales From Wilderland within DoM. I think this can work, and could allow the heroes to have a clear-cut victory (assuming the 'good' ending to Tales) about half-way through the downward trajectory of DoM.
I'm running Darkening more or less by itself as one of my PbP games... I don't really run anything else, but often tweak the write-up for each year to either expand the adventure or cause more interconnection between years. Even without adding any material, it will still be an epicly long game, so I didn't feel the need to add anything back in. It certainly does not feel lazy or awkward!
If you did want to add other material, all of the official Wilderland adventures (including Words of the Wise and The Marsh Bell) can work into the early storyline. Maybe Marsh Bell first, then Don't Leave the Path and then The Wizard's Man could lead to Words of the Wise and that could lead into The Folk-moot. Plenty of ways to combine things.
Of course, as Bill said, there's fan adventures too (and James Brown's Wild Adventures which are randomly generated)... they can be slotted in whenever the heroes are near to the appropriate areas (so Trouble At Eel Tarn when the heroes are close to Lake-town, Theft of the Moon to introduce the conflict with the Viglundings, etc.).
I'm running Darkening more or less by itself as one of my PbP games... I don't really run anything else, but often tweak the write-up for each year to either expand the adventure or cause more interconnection between years. Even without adding any material, it will still be an epicly long game, so I didn't feel the need to add anything back in. It certainly does not feel lazy or awkward!
If you did want to add other material, all of the official Wilderland adventures (including Words of the Wise and The Marsh Bell) can work into the early storyline. Maybe Marsh Bell first, then Don't Leave the Path and then The Wizard's Man could lead to Words of the Wise and that could lead into The Folk-moot. Plenty of ways to combine things.
Of course, as Bill said, there's fan adventures too (and James Brown's Wild Adventures which are randomly generated)... they can be slotted in whenever the heroes are near to the appropriate areas (so Trouble At Eel Tarn when the heroes are close to Lake-town, Theft of the Moon to introduce the conflict with the Viglundings, etc.).
Jacob Rodgers, occasional nitwit.
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- daddystabz
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- Joined: Sun Jan 05, 2014 1:35 am
Re: Weaving in adventures in D.O.M
Any suggestion as to how/when to work the Wilderland adventures into Darkening?
Re: Weaving in adventures in D.O.M
What is the Wizards man? Is it a fan created adventure? Where could I find it?
Re: Weaving in adventures in D.O.M
The Wizard's Man is the first adventure of Darkening of Mirkwood.Willis wrote:What is the Wizards man? Is it a fan created adventure? Where could I find it?
Jacob Rodgers, occasional nitwit.
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Re: Weaving in adventures in D.O.M
This thread puts them both in chronological order: viewtopic.php?f=7&t=957daddystabz wrote:Any suggestion as to how/when to work the Wilderland adventures into Darkening?
Last edited by skywalker on Mon Oct 03, 2016 1:33 am, edited 1 time in total.
"There is nothing like looking, if you want to find something. You certainly usually find something if you look, but it is not always quite the something you were after." - Thorin Oakenshield
Re: Weaving in adventures in D.O.M
Yeah, I had linked that thread to daddystabz as well. I'm not sure what else he* is looking for, exactly.skywalker wrote:This thread puts them both in chorological order: viewtopic.php?f=7&t=957daddystabz wrote:Any suggestion as to how/when to work the Wilderland adventures into Darkening?
DS: I'd really like to help you, but I'm not sure what form that would take.
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* My apologies if that's an incorrect assumption.
Jacob Rodgers, occasional nitwit.
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