Post
by Scrollreader » Sun Aug 28, 2016 6:44 am
Yeah. With only two companions, you should only be getting a hazard once every 6 fatigue tests, and slightly less than half of those will hit empty roles, requiring hope expenditure to fill an empty roll. So, on average (although there will be streaks, of course) only once every twelve fatigue rolls will it cost the two person fellowship hope just to get a chance to avoid a hazard. That's really not so bad. Possibly more importantly, with only two PCs, archery is nigh impossible (unless the archer is a woodsman or Rohirrim with the right virtue), and you will need to be careful of pre written encounters that say things like 'these two named NPCs, and two bad guys per companion.
With 6 PCs in my game, I have to scale combat the opposite way.