Thanks, Zed!zedturtle wrote:Here's a half-finished essay about Fate and Free Will and how it relates to gaming: viewtopic.php?f=7&t=1951
I will also try to track down DeDicemanCometh's essay on RPG.net, because that was quite good.
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Thanks, Zed!zedturtle wrote:Here's a half-finished essay about Fate and Free Will and how it relates to gaming: viewtopic.php?f=7&t=1951
I will also try to track down DeDicemanCometh's essay on RPG.net, because that was quite good.
No worries. When I get to a real keyboard I'll fix your name in my original post.Dedicemancometh wrote:Thanks, Zed!zedturtle wrote:Here's a half-finished essay about Fate and Free Will and how it relates to gaming: viewtopic.php?f=7&t=1951
I will also try to track down DeDicemanCometh's essay on RPG.net, because that was quite good.
zedturtle wrote:Here's the other essay that I was talking about earlier: HOW DO I RUN A TOLKIENESQUE GAME?
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fjw70: I think one of the most important things that I think will resonate with you is the idea that Corey Olsen calls "northern courage"... the willingness to sacrifice oneself, despite the odds, and despite knowing whether or not it will make any difference, simply because it's the right thing to do. It's what drives Frodo to Mount Doom, Gandalf to confront the balrog, Boromir to sacrifice himself for the sake of the hobbits, Theoden to march to his death and Faramir to his near-death.
Heroes are the ones who step up when there's an opportunity to try to make the world a better place, regardless of the odds or the outcome.
'At least for a while,' said Elrond. 'The road must be trod, but it will be very hard. And neither strength nor wisdom will carry us far upon it. This quest may be attempted by the weak with as much hope as the strong. Yet such is oft the course of deeds that move the wheels of the world: small hands do them because they must, while the eyes of the great are elsewhere.'
That's a good way of putting it, and a good thing for us grognards to remember as we hear about all the great ME games that folks will be running.fjw70 wrote:zedturtle wrote:Here's the other essay that I was talking about earlier: HOW DO I RUN A TOLKIENESQUE GAME?
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fjw70: I think one of the most important things that I think will resonate with you is the idea that Corey Olsen calls "northern courage"... the willingness to sacrifice oneself, despite the odds, and despite knowing whether or not it will make any difference, simply because it's the right thing to do. It's what drives Frodo to Mount Doom, Gandalf to confront the balrog, Boromir to sacrifice himself for the sake of the hobbits, Theoden to march to his death and Faramir to his near-death.
Heroes are the ones who step up when there's an opportunity to try to make the world a better place, regardless of the odds or the outcome.
That is a theme that shows up inmy games pretty regularly. And the be clear I am not against pant of these themes and actively avoid using them in my game. They just aren't essential to running a ME game. Maybe that's the difference between a ME game and a Tolkien game.
Everything you wrote is excellent, Robin. But I especially wanted to agree with this portion. As much as Decipher's game is typically bashed (and it does have its flaws), the two-page spread you mentioned (which is called 'The Quality of Heroes') is just an outstanding portion, and would be great advice to anyone playing any RPG based on Professor Tolkien's works.Robin Smallburrow wrote:The story should focus on seeking knowledge and tools to fight the enemy more than on treasure or glory. For as much as it's easy to bash on Decipher's Lord of the Rings RPG - and it's true that it often had the feel much more of a generic, high-powered epic fantasy - there is a two-page spread in the Core Rules that spells out the important elements of Tolkienesque gaming. I think it's titled 'The Quality of Heroes', IIRC.
It details what makes the Tolkien hero different from many other fantasy adventurers (what you might find in Game of Thrones, for instance). It explains qualities like humility, compassion, self-sacrifice, nobility, kindness, empathy, and many others. Without picking on any alternate play styles, the stereotypical "hack n' slash", where roving murderhobos kill monsters and gather loot (the stuff of a typical game of "Munchkin"), the protagonists in Middle-earth are more about defending their loved ones, establishing truth and justice, and protecting the innocent.
Yeah, this isn't the venue to really dig into it, but there was some good stuff in Decipher's products.Glorelendil wrote:I never bought the Decipher game, so that's the first time I've seen that. 100% agree. To me that goes hand-in-hand with the setting; if I didn't want to play a character like that I would prefer a different setting.
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