Themes of Tolkien's Work

Adventure in the world of J.R.R. Tolkien’s The Lord of the Rings. Learn more at our website: http://www.cubicle7.co.uk/our-games/the-one-ring/
Dedicemancometh
Posts: 63
Joined: Fri May 02, 2014 10:58 pm

Re: Themes of Tolkien's Work

Post by Dedicemancometh » Thu Sep 01, 2016 12:18 am

zedturtle wrote:Here's a half-finished essay about Fate and Free Will and how it relates to gaming: viewtopic.php?f=7&t=1951

I will also try to track down DeDicemanCometh's essay on RPG.net, because that was quite good.
Thanks, Zed! :)

User avatar
zedturtle
Posts: 3290
Joined: Sat Mar 22, 2014 12:03 am

Re: Themes of Tolkien's Work

Post by zedturtle » Thu Sep 01, 2016 3:39 pm

Dedicemancometh wrote:
zedturtle wrote:Here's a half-finished essay about Fate and Free Will and how it relates to gaming: viewtopic.php?f=7&t=1951

I will also try to track down DeDicemanCometh's essay on RPG.net, because that was quite good.
Thanks, Zed! :)
No worries. When I get to a real keyboard I'll fix your name in my original post.
Jacob Rodgers, occasional nitwit.

This space intentionally blank.

fjw70
Posts: 225
Joined: Tue Dec 17, 2013 5:10 pm

Re: Themes of Tolkien's Work

Post by fjw70 » Thu Sep 01, 2016 4:02 pm

zedturtle wrote:Here's the other essay that I was talking about earlier: HOW DO I RUN A TOLKIENESQUE GAME?

— • —

fjw70: I think one of the most important things that I think will resonate with you is the idea that Corey Olsen calls "northern courage"... the willingness to sacrifice oneself, despite the odds, and despite knowing whether or not it will make any difference, simply because it's the right thing to do. It's what drives Frodo to Mount Doom, Gandalf to confront the balrog, Boromir to sacrifice himself for the sake of the hobbits, Theoden to march to his death and Faramir to his near-death.

Heroes are the ones who step up when there's an opportunity to try to make the world a better place, regardless of the odds or the outcome.

That is a theme that shows up inmy games pretty regularly. And the be clear I am not against pant of these themes and actively avoid using them in my game. They just aren't essential to running a ME game. Maybe that's the difference between a ME game and a Tolkien game.

User avatar
Valarian
Posts: 335
Joined: Fri May 03, 2013 11:57 am
Location: Worcestershire, UK
Contact:

Re: Themes of Tolkien's Work

Post by Valarian » Thu Sep 01, 2016 4:13 pm

Another theme is that simple actions by ordinary people can make a difference, not just those of the wise and powerful.
'At least for a while,' said Elrond. 'The road must be trod, but it will be very hard. And neither strength nor wisdom will carry us far upon it. This quest may be attempted by the weak with as much hope as the strong. Yet such is oft the course of deeds that move the wheels of the world: small hands do them because they must, while the eyes of the great are elsewhere.'
European FG2 RPG
Using Ultimate Fantasy Grounds - that means anyone can play.
Image

User avatar
zedturtle
Posts: 3290
Joined: Sat Mar 22, 2014 12:03 am

Re: Themes of Tolkien's Work

Post by zedturtle » Thu Sep 01, 2016 4:17 pm

fjw70 wrote:
zedturtle wrote:Here's the other essay that I was talking about earlier: HOW DO I RUN A TOLKIENESQUE GAME?

— • —

fjw70: I think one of the most important things that I think will resonate with you is the idea that Corey Olsen calls "northern courage"... the willingness to sacrifice oneself, despite the odds, and despite knowing whether or not it will make any difference, simply because it's the right thing to do. It's what drives Frodo to Mount Doom, Gandalf to confront the balrog, Boromir to sacrifice himself for the sake of the hobbits, Theoden to march to his death and Faramir to his near-death.

Heroes are the ones who step up when there's an opportunity to try to make the world a better place, regardless of the odds or the outcome.

That is a theme that shows up inmy games pretty regularly. And the be clear I am not against pant of these themes and actively avoid using them in my game. They just aren't essential to running a ME game. Maybe that's the difference between a ME game and a Tolkien game.
That's a good way of putting it, and a good thing for us grognards to remember as we hear about all the great ME games that folks will be running.
Jacob Rodgers, occasional nitwit.

This space intentionally blank.

User avatar
Majestic
Posts: 1807
Joined: Wed Jan 01, 2014 5:47 pm
Location: Seattle, Washington

Re: Themes of Tolkien's Work

Post by Majestic » Thu Sep 01, 2016 8:06 pm

Robin Smallburrow wrote:The story should focus on seeking knowledge and tools to fight the enemy more than on treasure or glory. For as much as it's easy to bash on Decipher's Lord of the Rings RPG - and it's true that it often had the feel much more of a generic, high-powered epic fantasy - there is a two-page spread in the Core Rules that spells out the important elements of Tolkienesque gaming. I think it's titled 'The Quality of Heroes', IIRC.
It details what makes the Tolkien hero different from many other fantasy adventurers (what you might find in Game of Thrones, for instance). It explains qualities like humility, compassion, self-sacrifice, nobility, kindness, empathy, and many others. Without picking on any alternate play styles, the stereotypical "hack n' slash", where roving murderhobos kill monsters and gather loot (the stuff of a typical game of "Munchkin"), the protagonists in Middle-earth are more about defending their loved ones, establishing truth and justice, and protecting the innocent.
Everything you wrote is excellent, Robin. But I especially wanted to agree with this portion. As much as Decipher's game is typically bashed (and it does have its flaws), the two-page spread you mentioned (which is called 'The Quality of Heroes') is just an outstanding portion, and would be great advice to anyone playing any RPG based on Professor Tolkien's works.
Adventure Summaries for my long-running group (currently playing through The Darkening of Mirkwood/Mirkwood Campaign), and the Tale of Years for a second, lower-level group (in the same campaign).

User avatar
Robin Smallburrow
Posts: 564
Joined: Mon May 13, 2013 10:35 am
Location: Melbourne, Australia

Re: Themes of Tolkien's Work

Post by Robin Smallburrow » Sun Sep 04, 2016 1:01 pm

Thanks, although I must confess I didn't write these words, although I agree with the sentiment! I often use this two page spread from the Decipher RPG, and indeed was one of the sources I used for my own "Handout to Players" (see link to my Resources page in my sig for this work), which is a handout I give to players unfamiliar with roleplaying in Middle-earth.

I reproduce the two page spread below:

THE QUALITIES OF HEROES:

Although your character's attributes, order,skills and traits tell you what he can do, they don't really tell you who he is. That's not something you can quantify with numbers. You have to define it on your own, as part of creating and running a character in the wondrous world of Middle-earth.
But for this game you can't just create any sort of character. You have to create one who fits the setting and embodies the qualities it sets forth as virtuous. In short, you have to create a hero.
The characteristics of the heroes of Middle-earth include:

COMPASSION: Heroes share the feelings of others, and they have pity on even the most wicked and wretched of creatures, such as Gollum. They do not wantonly slaughter their enemies, even when it might be prudent, as to do so would violate the hero's code. Both Gandalf and Frodo spare Saruman, and though much evil might have been averted had they not, in the end both still recognise that their decision was the right one.

RESPONSIBLE FREE WILL: Free Will is one of the most important concepts in Tolkien. Everyone has a choice to do good or evil, and heroes choose the good. To exert control over another is one of the ultimate evils, and heroes reject it utterly, knowing that true wisdom lies in allowing each person to pick his own path.

GENEROSITY: Heroes give generously, both of themselves and of their goods, as need warrants. Theoden gives Shadowfax to Gandalf, prized though the great horse is, because Gandalf deserves him, needs him and has developed a bond of friendship with him. Heroes often acquire riches and glory during their lives, but obtaining them is not their main motivation. Those who are evil and cowardly are grasping, greedy and grudging, often seeking gold for gold's sake alone.

HONESTY AND FAIRNESS: Heroes deal with other folk honestly and fairly at all times. Though they may, like Gandalf, not reveal all that they know simply to satisfy the curiosity of others, a true hero neither avoids nor skirts the truth when the proper time comes.

HONOUR AND NOBILITY: From the highest lord of Gondor to the lowliest Hobbit of the Shire, true heroes always display the classic qualities of nobility and honour. They abide by their word,treat others fairly and with the respect due them -regardless of station - and have that graciousness of spirit which marks the true noble.

RESTRAINT: Heroes in Middle-earth are not indiscriminate killers hacking down anyone who angers or threatens them, or spilling blood needlessly. They kill in battle and often accomplish great feats of arms, but that is a different thing than ruthlessly butchering anything that happens to cross their paths. They exercise restraint, slaying their foes only when they absolutely must.

SELF-SACRIFICE: Perhaps most importantly of all, the heroes of Middle-earth are self-sacrificing. They give of themselves, even to death, to keep the world safe from the Dark Lord and his minions. Frodo, a powerless hobbit, willingly walks into Mordor on a seemingly hopeless errand because it's the right thing to do for the greater good. Aragorn puts off his own happiness for decades to help save the Free Peoples from the Shadow. Boromir sacrifices himself to atone for his misdeeds and save two hobbits. These heroes care not for reward or glory. The accomplishment of the quest is reward enough.

VALOUR: Heroes of Middle-earth possess great valour. They are brave, with the strength of will and spirit to meet the fearsome servants of the Dark Lord and stand against them. They do not shirk from danger, though it threatens their own lives.

WISDOM: Heroes possess wisdom and insight. They understand their own limitations and can judge the truth and value of things fairly, rather than through the lens of their own self-interest or foolish desires. They realize, for example, that they dare not use the Ring against Sauron, though its power might allow them to defeat him.


Robin S.
To access all my links for my TOR Resources - please click on this link >> http://bit.ly/1gjXkCo

Glorelendil
Posts: 5162
Joined: Mon Jan 13, 2014 5:20 pm

Re: Themes of Tolkien's Work

Post by Glorelendil » Sun Sep 04, 2016 2:46 pm

I never bought the Decipher game, so that's the first time I've seen that. 100% agree. To me that goes hand-in-hand with the setting; if I didn't want to play a character like that I would prefer a different setting.
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator

fjw70
Posts: 225
Joined: Tue Dec 17, 2013 5:10 pm

Re: Themes of Tolkien's Work

Post by fjw70 » Sun Sep 04, 2016 3:58 pm

Interesting write up Robin. Thanks for sharing.

Those qualities can be applied to other heroic fantasy settings as well. I think they would fit something like Star Wars as well and could be a nice guide on assigning something like dark side points in a Star Wars game.

User avatar
zedturtle
Posts: 3290
Joined: Sat Mar 22, 2014 12:03 am

Re: Themes of Tolkien's Work

Post by zedturtle » Sun Sep 04, 2016 4:03 pm

Glorelendil wrote:I never bought the Decipher game, so that's the first time I've seen that. 100% agree. To me that goes hand-in-hand with the setting; if I didn't want to play a character like that I would prefer a different setting.
Yeah, this isn't the venue to really dig into it, but there was some good stuff in Decipher's products.
Jacob Rodgers, occasional nitwit.

This space intentionally blank.

Post Reply

Who is online

Users browsing this forum: Corvo and 4 guests