Post
by Falenthal » Mon Sep 05, 2016 9:12 pm
I think that this is the best supplement since the "Wilderland Trio" (Tales, Heart & Darkening).
There are many different things to find here: the atlas, the detailed city descriptions, the rules for dragons, dwarven smithing, new cultures,... and all of them are interesting.
The only "weird" thing I've found are some of the starting skill scores for both dwarven cultures, specially the Stealth 3 for the Iron Hill dwarves. But that something that can easily be house-ruled.
I even reduced the Grey Mountains Dwarves Craft skill to 2 (from 3), and increasing Awe, Athletics and Awareness to 1. This has the interesting side effect that this culture of dwarves will be welcomed in the Lonely Mountain, but not allowed to work and have a home there (p.9 scroll) unless the character increases his Craft to 3. This makes sense with the fact that the Grey Mountain Dwarves sell their craft as tinkerers in the Wild, instead of working in Erebor, and look for their own homes, not considering Erebor their own. Years of wandering the Wild fits with some skill in Athletics and Awareness, IMO.
And I think the chapter about the Lands About the Mountain include lots of interesting plot hooks and locations. It's one of my favourite part of the book, if I had to choose one.