I for one would be very hesitant before you did anything that might nerf a PC. Some players will roll with it, but most will resent it, even if they do not admit it at the time. But if you really want to go down this track, then make sure that whatever injury or wound they suffer, each gains a corresponding benefit which just slightly but perceptibly outweighs the detriment inflicted: e.g. Arvi the Dwarf's lungs are never quite the same after his time in the dank fungi filled dungeon, so in future he has to raise all Athletics and Travel TN's by 2 unless it is Summer, however, from his deep reflections during his time of incarceration, he conceived all sorts of beautiful objects which he crafted with only his imagination and imbued them with the very fibre of his being, so in future he adds his Wisdom bonus to Craft and Lore tests associated with making, shaping or understanding items.
cheers
Mark
Query: Long-term imprisonment and torture
- Cawdorthane
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Re: Query: Long-term imprisonment and torture
I'd let each player describe how they're resisting the torments of the Orcs and helping each other endure. For example, the tough Beorning might choose to roll Inspire (I don't give in!), the Elf uses Song (I sing of how Maedhros was freed from the peak of Thangorodrim), the Lake-Men rolls Persuade to befriend the goblin sneak who brings them their food. A normal success just means the character takes a temporary penalty (probably Weary when the escape comes), failing with an Eye means permanent damage, and a great or extraordinary success gives Success Dice that can be passed onto the rescue attempt when the time comes. ("Roll Explore to find the dungeons, but you get an extra dice because you can distantly hear the Elf singing somewhere in the tunnels below").
Gareth Hanrahan
Line Developer - Laundry Files
Line Developer - Laundry Files
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