Wild Adventures in action The Missing Dragon
Posted: Fri Sep 23, 2016 3:41 pm
So last night our group made their way to Esgaroth. The year is 2956 in DoM. The plan was to arrive early and participate in Dragontide prior to the council Bard calls in that year. As things would have it, they arrived around the first of September. Being adventurous, they have decided they would look for something to do to occupy themselves over the next couple of months.
So, as the LM, I set about trying to come up with an adventure off the cuff. Someone suggested, "Let's do a Wild Adventure". So, that's what we did. I got out James Brown's Wild Adventures rules and we rolled out an adventure outline.
Here's what was rolled:
Attribute: Wits
Skill Group: Perception
Difficulty: Daunting
Purpose: Investigate
Journey: Grainery
Encounter: Gloin
Combat: Burglars
The company headed to a popular inn in the Market Quarter. After securing a flagon of ale apiece, our young Beorning, a newcomer to the party, stood up on the table and asked the good people of Lake-Town if there were any good adventures to be had.
Had they not heard about the stolen dragon? Everyone in town was talking about it? Dwarves brought it down from Erebor as a gift in honor of the 15th anniversary of the death of the dragon. Clever thing it was. A golden clockwork dragon made in the likeness of old Smaug himself. When wound up it flapped its golden wings and shot steam from it's mouth. It was supposed to be on display over at the town hall from now until the end of the festival but yesterday when the case was opened, the dragon was gone. Gloin is rumored to be beside himself over the whole ordeal. He has offered a reward for the return of the dwarven toy, unharmed if possible.
Well, that seemed like a worthy adventure and so the company first secured rooms for themselves in town and headed to seek out Gloin. For one adventurer, this seemed very reminiscent of his first adventure in this very place with the same dwarf 10 years earlier. They made their way to Gloin's mansion near the town hall and petitioned for an audience with the dwarf which they were soon granted. For the most part the company impressed the dwarf, although he was a little uncertain about a couple members of the company, nevertheless, he trusted the elf who had returned his brother and cousin to him a decade ago and if he would vouch for those two, then that would be sufficient to reassure him that the group could be trusted with this important task.
And that's where the session ended.
So, where to go from here... I have some ideas, but thought I'd see if anyone has any thoughts.
I think some asking around in the seedier parts of town might reveal clues to the identity of the thief.
There is a grainery in Esgaroth, but the journey across town isn't really much of an adventure. Perhaps the thief works at the grainery but has already sold the dragon to a band of outlaws operating out of a camp north near the Lonely Mountain or south in the marshes.
I was toying with the idea of the dwarf who made the dragon being behind the burglary, perhaps feeling like he was underpaid for the task or just deciding he was not willing to give up his creation. Not sure how I would run with that.
Anyway, I have a week to mull things over. I don't want to rehash the Marsh Bell or Theft of the Moon, but this adventure has similarities to both, so I want to come up with something surprising and unique. Any ideas would be appreciated.
So, as the LM, I set about trying to come up with an adventure off the cuff. Someone suggested, "Let's do a Wild Adventure". So, that's what we did. I got out James Brown's Wild Adventures rules and we rolled out an adventure outline.
Here's what was rolled:
Attribute: Wits
Skill Group: Perception
Difficulty: Daunting
Purpose: Investigate
Journey: Grainery
Encounter: Gloin
Combat: Burglars
The company headed to a popular inn in the Market Quarter. After securing a flagon of ale apiece, our young Beorning, a newcomer to the party, stood up on the table and asked the good people of Lake-Town if there were any good adventures to be had.
Had they not heard about the stolen dragon? Everyone in town was talking about it? Dwarves brought it down from Erebor as a gift in honor of the 15th anniversary of the death of the dragon. Clever thing it was. A golden clockwork dragon made in the likeness of old Smaug himself. When wound up it flapped its golden wings and shot steam from it's mouth. It was supposed to be on display over at the town hall from now until the end of the festival but yesterday when the case was opened, the dragon was gone. Gloin is rumored to be beside himself over the whole ordeal. He has offered a reward for the return of the dwarven toy, unharmed if possible.
Well, that seemed like a worthy adventure and so the company first secured rooms for themselves in town and headed to seek out Gloin. For one adventurer, this seemed very reminiscent of his first adventure in this very place with the same dwarf 10 years earlier. They made their way to Gloin's mansion near the town hall and petitioned for an audience with the dwarf which they were soon granted. For the most part the company impressed the dwarf, although he was a little uncertain about a couple members of the company, nevertheless, he trusted the elf who had returned his brother and cousin to him a decade ago and if he would vouch for those two, then that would be sufficient to reassure him that the group could be trusted with this important task.
And that's where the session ended.
So, where to go from here... I have some ideas, but thought I'd see if anyone has any thoughts.
I think some asking around in the seedier parts of town might reveal clues to the identity of the thief.
There is a grainery in Esgaroth, but the journey across town isn't really much of an adventure. Perhaps the thief works at the grainery but has already sold the dragon to a band of outlaws operating out of a camp north near the Lonely Mountain or south in the marshes.
I was toying with the idea of the dwarf who made the dragon being behind the burglary, perhaps feeling like he was underpaid for the task or just deciding he was not willing to give up his creation. Not sure how I would run with that.
Anyway, I have a week to mull things over. I don't want to rehash the Marsh Bell or Theft of the Moon, but this adventure has similarities to both, so I want to come up with something surprising and unique. Any ideas would be appreciated.