Re: Hopeless Cheer
Posted: Mon Oct 10, 2016 12:07 am
I don't know that you need a mechanical trigger to get this feel. My players are often in the spirit of this 'hopeless cheer' you describe, though I am not sure it is hopeless. They all have plenty of hope, but they choose to maintain their cheer by NOT spending Hope.
They choose to endure failure, and the consequences thereof, and not take the 'easy' Victory, but one that saps their spirit. They fail travel rolls, and persuasion and intuition checks, they fall from towers they climb, they take damage, miss foes in combat, and insert foot in mouth before people they need to impress (or want to). And they remain cheerful, good-hearted folk. But for every epic success (I am Aragorn, Son of Arathorn) in the books, there are also failed rolls. Pippen dropping a rock in Moria, Bilbo's capture by trolls (Lots and None At All), or Gimli totally failing a courtesy check (vs Eomer when they first meet on the plains of Rohan).
As a consequence of their willingness to accept failure, except when it would be life threatening or endanger the group, my fellowship has managed six sessions, as of an hour ago, and no one is down more than 1 hope from their maximums. And while one of them has only passed three fatigue checks in his entire career, and another has mistakenly threatened a pony, and a third has entangled themselves in a romantic relationship with an Easterling entirely unintentionally (due to three failed insight checks in a row), and while they may be wearied at times, or unintentionally humorous, they feel like the heroes of the Hobbit.
They are good folk, and their Hope (game term) is high, because they do not use it. So even with a Cursed Famous Armor, and a Driven Dwarf, no one is any real danger of being miserable. This, in my opinion, captures the feel of those who must "do without hope". Not that they have no Hope, but that they value it, and expend it for the good of the Fellowship, or in direst need, and otherwise, they make do without.
They choose to endure failure, and the consequences thereof, and not take the 'easy' Victory, but one that saps their spirit. They fail travel rolls, and persuasion and intuition checks, they fall from towers they climb, they take damage, miss foes in combat, and insert foot in mouth before people they need to impress (or want to). And they remain cheerful, good-hearted folk. But for every epic success (I am Aragorn, Son of Arathorn) in the books, there are also failed rolls. Pippen dropping a rock in Moria, Bilbo's capture by trolls (Lots and None At All), or Gimli totally failing a courtesy check (vs Eomer when they first meet on the plains of Rohan).
As a consequence of their willingness to accept failure, except when it would be life threatening or endanger the group, my fellowship has managed six sessions, as of an hour ago, and no one is down more than 1 hope from their maximums. And while one of them has only passed three fatigue checks in his entire career, and another has mistakenly threatened a pony, and a third has entangled themselves in a romantic relationship with an Easterling entirely unintentionally (due to three failed insight checks in a row), and while they may be wearied at times, or unintentionally humorous, they feel like the heroes of the Hobbit.
They are good folk, and their Hope (game term) is high, because they do not use it. So even with a Cursed Famous Armor, and a Driven Dwarf, no one is any real danger of being miserable. This, in my opinion, captures the feel of those who must "do without hope". Not that they have no Hope, but that they value it, and expend it for the good of the Fellowship, or in direst need, and otherwise, they make do without.