Apologies for the repost, but a bit sick of the attempts to drag the thread back. If you can't engage with the current discussion at hand then please don't post but really appreciate those that are providing useful support for me - it's really helping! Thanks.
cuthalion wrote:Those are some good ideas. I guess my question--and I'm genuinely curious, not being critical, as I'm a much greener LM--is over the single path to success. How will you play this out without the players feeling like they are jumping through hoops?
When I'm plotting something out, in order to get an idea if it hangs together and makes sense as an idea/story, I work on the 'ideal outcome' first and then build in options, variations, and decision points afterwards. I don't know if others work in a different way but adding in those things to my above post may well have confused the discussion from where I really wanted to focus on the idea more than anything else and how it could hold together.
cuthalion wrote:1. What if there is a pretty high chance to fail? You're creating a fairly epic encounter, just physically/mechanically but also in terms of invoking some weighty lore. It would seem to me that soothing a tortured/enraged ent is pretty impossible. What if players can attempt tasks etc., but any success depends more on the will of the west--i.e. Gandalf runes--than anything else. This increases difficulty and takes things out of anybodies hands.
Failure in this is a perfectly okay outcome; well, beyond the obvious risk to life and limb which the PCs would like to avoid. My musings in my previous post were only to create a potential path to success or to make the battle/killing of Mansbane that much more poignant and tragic. It's likely that the PCs will not be able to calm Mansbane and may have to kill her in order to save themselves and other innocent lives. I don't have an issue with that as I do think success should be extremely difficult to achieve here, at least in one encounter, and due to the murderous nature of the creature the PCs may not have the luxury of further ones due to the danger it poses. It's going to be a difficult choice for them in this regard.
cuthalion wrote:You could stage (and probably are anyway) the interchange at the tower/fortress as an encounter, but successes would relate to Gandalfs. You'd need a couple of comprises at the ready (Ash or someone important is injured? Damage to the tower puts the refugees' encampment at stake? Orcs use the opportunity to attack?)---but if they really did succeed, it would feel more fated, less scripted.
My idea was for it to be a number of battles (or pauses within a larger battle) across the various areas/levels of the tower with potential quiet moments where the PCs could try and interact differently with Mansbane. They could also forego any attacks to try and calm the creature which would have a more positive effect as hurting it would mean it retaliates with violence. I mentioned a storm raging during the encounter, and it being one of the causes of Mansbane's fury, so my idea was that any G-runes rolled by the players would allow for a lull in the storm and opportunities to try and calm the creature - which would require numerous accrued successes. Rolling any EYEs would likely have opposite affects of the storm or put LMCs in jeopardy, etc.
cuthalion wrote:Additionally, if they fail, Mansbane can return another time.
This is a possibility but could likely mean they have left others to their deaths at the hands of the creature. Again, another tough/horrible decision for them to make.
cuthalion wrote:2. Perhaps the can learn more in the dream than just a particular way/song to calm her. What if from her description, or from use of Speakers/or other roles, whoever is in the dream sequence gets some kind of a clue as to where she hails from?
My idea, referred to previously, was to have one of the PCs face her in the dream sequence so they would see she obviously wasn't a troll of any kind and was some strange creature in appearance. As the player's character has Rhymes of Lore and Old Lore he'd be able to conclude (automatically) that she was an Ent or some kind of nature spirit. Additionally, he'd see her being provoked and tormented into fighting and also witness how the Orcs present were creating a storm-like noise to provoke and anger her. All of this would give the PCs information as to the potential origins of Mansbane and that she was being terrorised, tormented and corrupted. Again, giving the PCs a moral dynamic to either following the difficult route and attempting to heal her or accepting she is lost and dealing with what she has become.
cuthalion wrote:I would imagine place is pretty powerful to an ent. Then your elf Ash could perhaps help them locate it, or provide information about it, or some elf old enough to remember Ents and something of the Ent language. Again, this is stretching things out and involving more mini adventures, which might not be what you want.
I think as one of the PCs has 'Rhymes of Lore' and 'Old Lore' that information should be available to them. One trait, as per the RAW, would allow for a player to attempt a Lore test where the LM usually wouldn't allow for one but I think as the character has both traits then they should be given the info without a roll (ie, the second trait allows them to auto-succeed).
cuthalion wrote:I guess my leaning, if you wanted to keep this short, would be to have them fail, perhaps with slight successes, rather than succeed. Having an enraged entwife escape and be somewhere at large in Mirkwood feels more at one with the sadness of the third age, and more in line with canon, than the heroes solving all the world's problems.
They wouldn't solve it completely and bear in mind there are greater victories/solving of problems within adventures such as "Tales from Wilderland" to the one I'm presenting here (eg, foiling the plans of, and destroying, the Gibbet King) so I think it nestles easily within such outcomes. The Entwife, in the best of circumstances, would still be a lost soul and would not be re-integrated into 'society' of any kind. I previously mentioned, "Although
still a sad creature, lost to her kind", that's what I meant there; the PCs at best could stop her from being this murderous monster and all they could hope for would be for her to become a sad and lonely creature, lost in the depths of Mirkwood where she would trouble the world of men no longer. To me, that feels far more fitting, the PCs have saved her to some degree and overcome the Shadow's intent of turning her into Mansbane but from such Corruption she can never return to her whole self and effectively lives in exile and isolation; this is therefore a small victory but tinged with great loss.
cuthalion wrote:Anyway--hopefully it helps just having a sounding board if nothing else. I'm liking the thread of the story and characters that you're working out--keep us updated!
No problem, will do. And thanks for taking the time to read and discuss.