Re: Recover Endurance DURING a Journey?
Posted: Thu Oct 13, 2016 6:06 am
I'm at this point, too.adamspecial wrote: Still, I believe that precisely calculating how much endurance every companion has recovered so far when an hazard episode pops up, is a pain in the butt.
Yeah, now I'm just complaining , but I just dislike this rule and I can't see a way to get around it without punishing the companions.
A fast and dirty rule that occured to me is:
*Allow for the recovery of 1 point of Endurance for every 2 hexes travelled.
It makes calculations a lot easier.
This takes two points into consideration:
1) You know where the Hazard is situated.
Personally, I like to play specific Hazards for each Journey. So, if there's a Hazard that involves a river, I can point on the map that river and, therefore, know exactly how much the fellowship has travelled before they reach the river.
2) Terrain Difficulty (p.156 Core Book) is considered negatively.
That means, recovery when travelling through Hard, Severe or Daunting terrain is slower, as bluejay proposed.
2 hexes while on Easy or Moderate terrain are equivalent to 1 day of travel (normal "recovery on the road" rate).
On Hard terrain, 1 day of travel is equal to 1 hex. This rule requires 2 hexes, and therefore 2 days of travel along a Hard terrain to recover a single point of Endurance. By the RAW, 2 hexes of Hard terrain should equal 2 days of travel and, therefore, 2 points of Endurance recovery.
The difference is much bigger when on Severe (by RAW 2 hexes equal 3 days of travel and 3 Endurance points recovered) or Daunting (by RAW 2 hexes equal 5 days of travel and 5 Endurance points recovered) terrain, but I think it makes sense.
I've never had players with Elvish Dreams or Tough in the Fiber Virtues, but I'm sure their benefits should be tweaked.