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Re: Recover Endurance DURING a Journey?

Posted: Thu Oct 13, 2016 6:06 am
by Falenthal
adamspecial wrote: Still, I believe that precisely calculating how much endurance every companion has recovered so far when an hazard episode pops up, is a pain in the butt.

Yeah, now I'm just complaining :lol: , but I just dislike this rule and I can't see a way to get around it without punishing the companions.
I'm at this point, too.

A fast and dirty rule that occured to me is:
*Allow for the recovery of 1 point of Endurance for every 2 hexes travelled.

It makes calculations a lot easier.

This takes two points into consideration:
1) You know where the Hazard is situated.
Personally, I like to play specific Hazards for each Journey. So, if there's a Hazard that involves a river, I can point on the map that river and, therefore, know exactly how much the fellowship has travelled before they reach the river.

2) Terrain Difficulty (p.156 Core Book) is considered negatively.
That means, recovery when travelling through Hard, Severe or Daunting terrain is slower, as bluejay proposed.
2 hexes while on Easy or Moderate terrain are equivalent to 1 day of travel (normal "recovery on the road" rate).
On Hard terrain, 1 day of travel is equal to 1 hex. This rule requires 2 hexes, and therefore 2 days of travel along a Hard terrain to recover a single point of Endurance. By the RAW, 2 hexes of Hard terrain should equal 2 days of travel and, therefore, 2 points of Endurance recovery.
The difference is much bigger when on Severe (by RAW 2 hexes equal 3 days of travel and 3 Endurance points recovered) or Daunting (by RAW 2 hexes equal 5 days of travel and 5 Endurance points recovered) terrain, but I think it makes sense.

I've never had players with Elvish Dreams or Tough in the Fiber Virtues, but I'm sure their benefits should be tweaked.

Re: Recover Endurance DURING a Journey?

Posted: Thu Oct 13, 2016 12:11 pm
by Falenthal
If you'd prefer to follow the RAW, the following method can be applied for easiness:

1) Decide on the map where does the Hazard happen (in the middle of the Long Marshes, at the entrance of Mirkwood, while trying to cross the Running River,...).

2) Count how many hexes the fellowship has travelled to reach that point.

3)Recover Endurance following this numbers:

1 hex of Easy terrain recovers 0.5 Endurance points (i.e. Recover 1 Endurance point each 2 hexes of Easy terrain).
1 hex of Moderate terrain recovers 0.6 Endurance points (i.e. simply use the Easy terrain ratio or, if you want to be very precise, recover 3 Endurance points each 4 hexes of Moderate terrain) .
1 hex of Hard terrain recovers 1 Endurance point.
1 hex of Severe terrain recovers 1.5 Endurance points (i.e. Recover 3 Endurance points each 2 hexes of Severe terrain).
1 hex of Daunting terrain recovers 2.5 Endurance points (i.e. Recover 5 Endurance points each 2 hexes of Daunting terrain).

Re: Recover Endurance DURING a Journey?

Posted: Thu Oct 13, 2016 12:55 pm
by adamspecial
thanks falenthal! I'll use your calculations for sure

Re: Recover Endurance DURING a Journey?

Posted: Tue Oct 18, 2016 1:50 pm
by shipwreck
I've found that the perception of time directly effects the perception of recovery. A journey may take 15-20 minutes of real time, but the company resting for a few days may take 30 seconds of real time depending on how we play it and if anybody has any hair-brained schemes while their at the "safe place".

So suddenly your endurance and fatigue are looking a lot better after a very short amount of real time.

I've also found that, as LM, I take critiques of the game too personally. So if a player has an issue with a mechanic (like endurance recovering too fast/slow) and I can't abstract it properly, it informs my judgement of said mechanic. I'll usually put it to a vote, but I'm often eager to house rule stuff like that to keep my players happy.

That may be neither here nor there, but it may be of aid in thinking through quibbles at the table for fellow LMs, especially when such rules come into question. One day I'll be a mean LM :)

Re: Recover Endurance DURING a Journey?

Posted: Wed Oct 19, 2016 11:40 am
by Falenthal
Adamspecial, I made some calculations for my own Journey rules (in the House Rules subforum) considering Endurance recovery during a Journey. I saw that I forgot to take into account that the rate of recovery changes with the Wounded, Treated or Not Injured status.

Here are my conclusions:
Healing while travelling: For simplicity, and after calculating an aproximate average of the healing rate when crossing different types of terrains (that involve more or less days of travel out of a single hex), simply consider the following rule:
- Heal 0 points of Endurance for each 2 hexes travelled if Wounded and untreated.
- Heal 3 points of Endurance for each 2 hexes travelled if Wounded but treated.
- Heal 6 points of Endurance for each 2 hexes travelled if not Wounded.

When playing a Hazard, situate it in an exact hex during the Journey (in the middle of the Long Marshes, when crossing the Forest River,...). Then, you'll be able to count the hexes travelled until that point and allow the players to recover the corresponding Endurance before facing the Hazard.

Virtues affected

*Elvish Dreams:
-Original: At the end of a day of activity, you recover a number of
Endurance points equal to your Wisdom rank. If you then
take a prolonged rest, you recover normally.

-Addition to be usable: Every 2 hexes travelled, add 3 times your Wisdom to the amount of Endurance healed.

*Tough in the Fibre:
-Original: When you are travelling, you recover normally (the reduced
recovery rates found at page 163 do not apply to you).

-Addition to be usable: Every 2 hexes travelled, recover 3 Endurance points if Wounded and untreated, 6 if Wounded but treated, and 6 plus 3 times your Heart rating if not Wounded.