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Weapon qualities
Posted: Tue Oct 25, 2016 4:54 am
by thorr-kan
Just so I am clear, the best weapon a smith could forge in Wilderland would be a fell keen grievious one?
Anything else would be a magical quality, per Rivendell and Erebor. One magical quality might be in reach of a mortal smith, but it would be the work of a lifetime.
Additionally, cultural rewards can be upgraded?
Re: Weapon qualities
Posted: Tue Oct 25, 2016 7:15 am
by bluejay
Yes you can mix generic qualities with cultural rewards to a maximum of three in total. So a Woodland Bow can have two more qualities.
Re: Weapon qualities
Posted: Tue Oct 25, 2016 1:01 pm
by cuthalion
Bar the slight advantages that the smiths of Anvil way can additionally confer. See Erebor p.51.
Re: Weapon qualities
Posted: Wed Oct 26, 2016 3:19 am
by thorr-kan
bluejay wrote:Yes you can mix generic qualities with cultural rewards to a maximum of three in total. So a Woodland Bow can have two more qualities.
So the "super power" of a cultural reward acts as a quality. No keen grievous fell Serpent Blade for a Lakeman then. Gotta choose best 2/3.
Re: Weapon qualities
Posted: Wed Oct 26, 2016 3:27 am
by thorr-kan
cuthalion wrote:Bar the slight advantages that the smiths of Anvil way can additionally confer. See Erebor p.51.
I missed that one. Still a valid improvement without being magical. Might be hard to pin on an existing cultural reward, though.
Best we can do in this fallen world, though.
Re: Weapon qualities
Posted: Wed Oct 26, 2016 10:33 am
by bluejay
thorr-kan wrote:bluejay wrote:Yes you can mix generic qualities with cultural rewards to a maximum of three in total. So a Woodland Bow can have two more qualities.
So the "super power" of a cultural reward acts as a quality. No keen grievous fell Serpent Blade for a Lakeman then. Gotta choose best 2/3.
Yes, that's exactly right.
Re: Weapon qualities
Posted: Wed Oct 26, 2016 1:45 pm
by Halbarad
Hi Bluejay,
Has there been an official TOR ruling on the upgrading of Cultural Rewards? I don't think I've ever seen one. If you could direct me to it, I'd be most obliged.
Cheers
Re: Weapon qualities
Posted: Wed Oct 26, 2016 2:00 pm
by Falenthal
Halbarad wrote:Hi Bluejay,
Has there been an official TOR ruling on the upgrading of Cultural Rewards? I don't think I've ever seen one. If you could direct me to it, I'd be most obliged.
Cheers
Revised Core Book, p.115
Adding a Cultural Reward to an item counts towards
the maximum of 3 Qualities that can be attributed to it
(i.e. an item can feature up to 2 Qualities and a Cultural
Reward).
Is this what you were looking for?
Re: Weapon qualities
Posted: Wed Oct 26, 2016 7:17 pm
by Halbarad
Thank you very much Falenthal. That appears to be 2Ed change that was seemingly missed in the PDF(unless my eyesight has failed drastically).
Re: Weapon qualities
Posted: Thu Oct 27, 2016 10:52 am
by Elmoth
Never noticed that.
I also fail to see why this is an improvement to a 3 + cultural reward system. It is not the extra reward would turn the weapon into anything rivaling a first or second age weapon after all... And it is a significant investment of rewards in any case so the 3-4 reward items are not that common....