Weapon qualities

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thorr-kan
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Weapon qualities

Post by thorr-kan » Tue Oct 25, 2016 4:54 am

Just so I am clear, the best weapon a smith could forge in Wilderland would be a fell keen grievious one?

Anything else would be a magical quality, per Rivendell and Erebor. One magical quality might be in reach of a mortal smith, but it would be the work of a lifetime.

Additionally, cultural rewards can be upgraded?

bluejay
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Re: Weapon qualities

Post by bluejay » Tue Oct 25, 2016 7:15 am

Yes you can mix generic qualities with cultural rewards to a maximum of three in total. So a Woodland Bow can have two more qualities.
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cuthalion
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Re: Weapon qualities

Post by cuthalion » Tue Oct 25, 2016 1:01 pm

Bar the slight advantages that the smiths of Anvil way can additionally confer. See Erebor p.51.

thorr-kan
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Re: Weapon qualities

Post by thorr-kan » Wed Oct 26, 2016 3:19 am

bluejay wrote:Yes you can mix generic qualities with cultural rewards to a maximum of three in total. So a Woodland Bow can have two more qualities.
So the "super power" of a cultural reward acts as a quality. No keen grievous fell Serpent Blade for a Lakeman then. Gotta choose best 2/3.

thorr-kan
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Re: Weapon qualities

Post by thorr-kan » Wed Oct 26, 2016 3:27 am

cuthalion wrote:Bar the slight advantages that the smiths of Anvil way can additionally confer. See Erebor p.51.
I missed that one. Still a valid improvement without being magical. Might be hard to pin on an existing cultural reward, though.

Best we can do in this fallen world, though.

bluejay
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Re: Weapon qualities

Post by bluejay » Wed Oct 26, 2016 10:33 am

thorr-kan wrote:
bluejay wrote:Yes you can mix generic qualities with cultural rewards to a maximum of three in total. So a Woodland Bow can have two more qualities.
So the "super power" of a cultural reward acts as a quality. No keen grievous fell Serpent Blade for a Lakeman then. Gotta choose best 2/3.
Yes, that's exactly right.
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Halbarad
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Re: Weapon qualities

Post by Halbarad » Wed Oct 26, 2016 1:45 pm

Hi Bluejay,

Has there been an official TOR ruling on the upgrading of Cultural Rewards? I don't think I've ever seen one. If you could direct me to it, I'd be most obliged. :)

Cheers

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Falenthal
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Re: Weapon qualities

Post by Falenthal » Wed Oct 26, 2016 2:00 pm

Halbarad wrote:Hi Bluejay,

Has there been an official TOR ruling on the upgrading of Cultural Rewards? I don't think I've ever seen one. If you could direct me to it, I'd be most obliged. :)

Cheers
Revised Core Book, p.115
Adding a Cultural Reward to an item counts towards
the maximum of 3 Qualities that can be attributed to it
(i.e. an item can feature up to 2 Qualities and a Cultural
Reward).
Is this what you were looking for?

Halbarad
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Re: Weapon qualities

Post by Halbarad » Wed Oct 26, 2016 7:17 pm

Thank you very much Falenthal. That appears to be 2Ed change that was seemingly missed in the PDF(unless my eyesight has failed drastically). :)

Elmoth
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Re: Weapon qualities

Post by Elmoth » Thu Oct 27, 2016 10:52 am

Never noticed that.

I also fail to see why this is an improvement to a 3 + cultural reward system. It is not the extra reward would turn the weapon into anything rivaling a first or second age weapon after all... And it is a significant investment of rewards in any case so the 3-4 reward items are not that common....

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