Re: Home and Sanctuary
Posted: Fri Feb 17, 2017 5:10 pm
Despite running the campaign for years now, the subject of sanctuaries has just cropped up in earnest largely on account of the characters stopping in Esgaroth.
The book states that this is a starting sanctuary for characters.
This issue is - characters have retired, others have joined. One of which is a ranger.
So the ranger starts with Esgaroth as a sanctuary? As would a bunch of hobbits starting a campaign around Bree?
Should this be updated to reflect the expanding environment. Maybe choosing a starting sanctuary should be part of forming the initial fellowship.
In our game a fellowship opened a number of sanctuaries (back in the day when there were few undertakings). Since then some of have retired and new fellowship members joined.
So, which is true:
Replacement characters automatically get the sanctuary despite not being part of the opening ceremony.
The sanctuary requires the whole fellowship to again open it.
The characters who do not have it as a sanctuary need to open it individually.
The sanctuary is only considered a sanctuary for some of the characters.
The RAW is very specific - Company repairs to a Sanctuary or Company disbands and characters go home. This seems at odds with the opening statement that a fellowship can be taken anywhere.
Can we presume:
No sanctuary bonus unless the entire company repaired to the same sanctuary. The idea that sharing time together is what makes this superior to just going home or staying in local lodgings for a few weeks.
The book states that this is a starting sanctuary for characters.
This issue is - characters have retired, others have joined. One of which is a ranger.
So the ranger starts with Esgaroth as a sanctuary? As would a bunch of hobbits starting a campaign around Bree?
Should this be updated to reflect the expanding environment. Maybe choosing a starting sanctuary should be part of forming the initial fellowship.
In our game a fellowship opened a number of sanctuaries (back in the day when there were few undertakings). Since then some of have retired and new fellowship members joined.
So, which is true:
Replacement characters automatically get the sanctuary despite not being part of the opening ceremony.
The sanctuary requires the whole fellowship to again open it.
The characters who do not have it as a sanctuary need to open it individually.
The sanctuary is only considered a sanctuary for some of the characters.
The RAW is very specific - Company repairs to a Sanctuary or Company disbands and characters go home. This seems at odds with the opening statement that a fellowship can be taken anywhere.
Can we presume:
No sanctuary bonus unless the entire company repaired to the same sanctuary. The idea that sharing time together is what makes this superior to just going home or staying in local lodgings for a few weeks.