Post
by Hermes Serpent » Wed Dec 11, 2013 12:12 pm
The ruling was that a creature with Great Size is considered to be Weary when it reaches zero Endurance. IIRC Francesco made the update in a post that you'll find in the old forums which can be downloaded via a sticky post on this forum.
Mostly there are no 'official' published changes just clarifications and notes concerning one or two things that were missed out during the editing process.
Examples:
The Cultural Blessing of the Elves of Mirkwood should be:
FOLK OF THE DUSK: When an Elf of Mirkwood is inside a forest or under the earth, or it is night, his Attribute bonuses are based on his favoured rating in all rolls involving the use of a Common skill.
This was the intent of the rule from the beginning, but we realized the omission too late, when the books were already at the printers.
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There's a rule in the "Journeys" chapter that seems to have been lost during the design process, precisely the one referring to the recovery of increased Fatigue.
As stated earlier, you increase your Fatigue score by a number of points equal to the Encumbrance of your Travelling gear. This increase is applied at the end of the Journey (i.e. at the beginning of the next Episode).
For every prolonged rest you take at a safe place (i.e. not "on the road"), you lose 1 point of Fatigue increase due to failed Travel rolls.
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Woodman Fairy Heritage should have Awareness not Search as favoured.
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Dwarves add sword to their weapon list.
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As far as I'm aware, and I know a friend tweeted him during a game earlier in the year and got a response, he's busy developing not only One Ring material but things like Hobbit Tales and board games.