Wild Hobbits, Mountain-Men, and Wayward Elves

Adventure in the world of J.R.R. Tolkien’s The Lord of the Rings. Learn more at our website: http://www.cubicle7.co.uk/our-games/the-one-ring/
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Láthspell
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Joined: Sun Dec 08, 2013 2:41 am

Wild Hobbits, Mountain-Men, and Wayward Elves

Post by Láthspell » Sat Dec 14, 2013 1:10 am

The Heart of the Wild is quite an enjoyable read with plenty of information and mysteries to keep folk enraptured with the Vales of Anduin and Mirkwood for some time yet. A interesting aspect of the book is the introduction of several sub-cultures: the Wild Hobbits of the Anduin Vales, the Woodmen of Mountain Hall, and the Wayward Elves.

The sub-cultures help provide justification for some of the unusual callings. In the case of the Wild Hobbits, living in the Vales of Anduin is far more dangerous than the Shire and thus has far more opportunity to be of the Slayer Calling. In addition they get a skill set more fitting to a life in the wild as opposed to one of relative leisure: mostly increased Survival skills and decreased Custom.

One missed opportunity I feel (and one I'll probably house rule in my own games) is the weapons of the Wild Hobbits. It is noted that they cannot select Hobbits of the Shire Cultural Rewards. This makes perfect sense seeing as those Rewards bear references to Eriador which would be well outside the domain of a people living in the Gladden Fields. I would have taken this one step further and changed the starting weapon skills from Short Sword and Bow (despite the fact the the lovely artwork shows them with bows) with Axe and Spear. Personally I think this would be in better keeping with their Frugal standard of living, as evidenced by the other Cultures of the Anduin Vales using primarily Axes and Spears.

The Woodmen of Mountain Hall don't seem as readily apparent as to justifying their unusual Calling (though perhaps Scholar would be more in evidence in the comparatively more affluent Mountain Hall), but do provide a Cultural Blessing and skill set more in line with miners who live far from their kin (Search and Travel increased) who make their living surviving off game in a dangerous wood (with Stealth and Hunting decreased).

While Wayward Elves isn't a proper sub-culture in comparison to the other two (it would have been nice to have a skill set dropping Awe, Battle, and Lore while increasing Travel, Explore, and Hunting) seeing as it consists of simply taking a New Cultural Virtue: The Call of Mirkwood. Like the Wild Hobbits with Slayer, Wayward Elves does provide an in game justification for Elves of the Wanderer Calling in an otherwise insular and martial society.

In any case, I found the sub-cultures quite fascinating, and would be interested in hearing other folks take on the matter.

poosticks7
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Re: Wild Hobbits, Mountain-Men, and Wayward Elves

Post by poosticks7 » Sat Dec 14, 2013 2:25 am

Might be worth giving some thought too some cultural rewards for the new sub cultures, especially the Wild hobbits.

Everyone - thinking caps on.

Otaku-sempai
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Re: Wild Hobbits, Mountain-Men, and Wayward Elves

Post by Otaku-sempai » Tue Dec 17, 2013 4:03 pm

I can't think of any reason why Wild Hobbits shouldn't have bows. The weapons would just be more primative (flint or bone arrow heads, instead of iron or steel, for example). Or things like arrow heads would be salvaged or filtched from others (possibly traded for--but the Wild Hobbits seem too secluded for that).

The substituion of Axes for Short swords does make sense to me.
"Far, far below the deepest delvings of the Dwarves, the world is gnawed by nameless things. Even Sauron knows them not. They are older than he."

Angelalex242
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Re: Wild Hobbits, Mountain-Men, and Wayward Elves

Post by Angelalex242 » Wed Dec 18, 2013 12:15 am

I still don't know why C7 didn't bother to make new Rewards for them. Bah. Slackers, they were.

In any event...

Anyways, if they're going to use axes or spears...we'll have to give them something really nifty to make up for the loss of King's Blade, arguably the most powerful reward in the game.

Hmmm. Maybe a virtue that lets them add their favored heart to their melee damage bonus with an axe? That should keep up with King's Blade, more or less.

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James Harrison
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Re: Wild Hobbits, Mountain-Men, and Wayward Elves

Post by James Harrison » Wed Dec 18, 2013 10:32 am

It doesn't have to be a strong as kings blade in combat - but at least as cool! my fav. reward is the lake-town stone! that is super cool

Elmoth
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Re: Wild Hobbits, Mountain-Men, and Wayward Elves

Post by Elmoth » Wed Dec 18, 2013 10:34 am

James Harrison wrote:It doesn't have to be a strong as kings blade in combat - but at least as cool! my fav. reward is the lake-town stone! that is super cool
Yeah, I love that stone as well. :)

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