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Re: Healing corruption and other questions
Posted: Tue Nov 29, 2016 1:27 pm
by Elmoth
... however, a swordmaster barding with a sword or longsword, a Wisdowm of 3 or 4 and a tower shield in a defensive stance with a tower shield is a tough nut to crack in any case. TN of 20-22: 12 base + 2-3 sword + 3 shield + 3-4 wisdom. having him be a tough opponent is not strange.
I have a player using the same kind of combat build, and while she does not hit as hard as other characters, she is certainly a bastion of stability.
Re: Healing corruption and other questions
Posted: Tue Nov 29, 2016 1:43 pm
by farinal
Can you get a bout of madness if you are miserable and roll an Eye on your Heal Corruption die?
Re: Healing corruption and other questions
Posted: Tue Nov 29, 2016 1:45 pm
by Elmoth
I think so. It happened in our game a while ago and generated a side adventure by its own. But I am not the ruules savy around here, so I might be wrong.
Re: Healing corruption and other questions
Posted: Tue Nov 29, 2016 2:31 pm
by Falenthal
farinal wrote:Can you get a bout of madness if you are miserable and roll an Eye on your Heal Corruption die?
I would only use the Bout of Madness during the Adventure phase. It doesn't make much sense, IMHO, outside of it.
Unless you are willing, like Elmoth exposed, to open up a "mini-adventure phase" for the fun of it.
Otherwise, it's just a zero. The same as regarding the Eye of Mordor rule, for example.
Re: Healing corruption and other questions
Posted: Tue Nov 29, 2016 9:21 pm
by Stormcrow
Falenthal wrote:I would only use the Bout of Madness during the Adventure phase. It doesn't make much sense, IMHO, outside of it.
Bouts of Madness can be saved until the Loremaster sees a suitable moment. Bouts of Madness rolled during a Fellowship Phase can be saved until the following Adventuring Phase.
Re: Healing corruption and other questions
Posted: Wed Nov 30, 2016 8:38 pm
by bluekabuto
@Bluejay
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First you mention that the Barding has the Swordmaster virtue and the Tower Shield reward. Is that right or were you just meaning a great shield? I ask because my understanding is that these were starting characters and so should have either one virtue or one reward, not one of each.
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Yes, just the great shield. Yes, he only has 1 virtue.
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Secondly I get the feeling that you are treating the rules for adversaries like the rules for player characters but they are not the same. Adversaries get favoured skills (including combat skills). These skills are underlined in their stat blocks. When they use these skills they automatically add their Attribute level to their rolls without having to spend a point of Hate (see the Revised Core Rules, page 231). They cannot use Hate to improve non-favoured rolls.
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See, I learn so much here on this forum. These old man eyes never even saw the favored underline. So I've reviewed the creatures stats now and this may make things a lot hard for creatures to hit the Barding then. For example the Mewlips would need to get the eye of sauron to even hit, because a "Claw 1" would only be able to get a 16 as it's maximum result. (not including the EOS).
I think we're considering the Marsh Bell as a test adventure to work all the bugs out of the system and now we'll start with Tales of Wilderlands starting over fresh. Everyone will be very careful spending hope from now on! ^_^
Thanks
Brian
Re: Healing corruption and other questions
Posted: Wed Nov 30, 2016 9:51 pm
by bluejay
Hi Brian, oh yes we've all learned a lot from each other on this forum! Glad I could help.
Regarding the Marsh Dwellers from The Marsh Bell I'd say they tend to favour their bite which has 2 dice. This gives them a top score of 22 (excepting an EOS). Typically most adversaries favour the first attack in their writeups.
They do have 1 die in claw but it's favoured meaning that they automatically add their attribute bonus of 4. That gives them a top score of 20 (again omitting the EOS).
Hope that's useful and happy to help with any other queries.