[Discussion] Elves, especially High Elves, as PCs
Posted: Tue Nov 29, 2016 1:47 pm
I was going to post this in the Healing Corruption and other questions thread but thought it would be far too tangential and a little bit of a threadcrap, so have created a new thread.
I'm not sure whether this is much of an issue for many people but I was reading the latest post by Dave Morris on his blog: http://fabledlands.blogspot.co.uk/2016/ ... ntasy.html
An interesting read in-and-of-itself but within it he mentioned the following:
So, I suppose I'd like this thread to be a discussion as to our opinions of the above quote (and perhaps elements of the full blog post, if required) but more importantly how do you as players and GMs maintain that air of mystery and/or otherwordliness to such immortal creatures. Is it a mindset that can be played by a player or is it simply too alien? Do you think it's important? Do you gloss over it or ignore it?
I'm not sure whether this is much of an issue for many people but I was reading the latest post by Dave Morris on his blog: http://fabledlands.blogspot.co.uk/2016/ ... ntasy.html
An interesting read in-and-of-itself but within it he mentioned the following:
Which is something I've mulled over for a long time, especially with regard to The One Ring. I dislike the approach of banning elves as PCs but I do think it is vital to maintain their mythic and mysterious or other-wordly quality, which can easily be lost when used as PCs.A corollary to this is the use of elves, dwarves, etc, as player-characters. While that might be an interesting experiment for a good role-player over a single evening’s gaming, it can only have a negative effect in the long term. With the best will in the world, if I am playing an elf and adventuring for some reason with a bunch of humans, how long will the music of Faerie hang about me? How long before we reach the crass dungeoneering approach of “Elf at the back with his bow ready, the front rank hits the door...”? If you are trying to play the part of an elf, you must ask yourself a lot of rather mundane questions. Do elves sit in taverns and get drunk? Do they belch and have hangovers? Do they pick their noses, crap and get colds? These are questions that not only should never be answered, they should never be asked.
To focus upon a myth-figure with such boorish scrutiny is to strip away the fragile tissue of suspended disbelief on which it rests. You enter what Michael Polling calls the Cycle of Taxonomic Reduction. Elves cease to be viable myth-images, so (since even the most dedicated aficionado of pulp high fantasy must possess a vestigial imagination) it soon becomes clear one must create something else to fulfill their function in the fantasy environment. Searching a bit deeper into folklore to replace the now unmysterious elf, one might find drow, or spriggans, or bogles. But as soon as these are duly written up and codified, they too are devalued and the desperate slide continues. It is possible to apply a few game-safeguards (“this race is for NPCs only” or “the GM may choose from the following facts about the race, some of which may be only half-truths”) but these do not stop the rot entirely. A close look at any game’s monster listings usually turns up several valiant attempts at remythologisation. I have just flipped through the Fiend Folio, where the meenlock and revenant are good examples. But on the barren soil of rules and stats they can never be more than a pale after-image of the original myths.
So, I suppose I'd like this thread to be a discussion as to our opinions of the above quote (and perhaps elements of the full blog post, if required) but more importantly how do you as players and GMs maintain that air of mystery and/or otherwordliness to such immortal creatures. Is it a mindset that can be played by a player or is it simply too alien? Do you think it's important? Do you gloss over it or ignore it?