Stormcrow wrote:For comparison, here's how advancement points are awarded in the original rules.
Advancement points should be considered in any of the following circumstances:
- A player who succeeds at an action may invoke a trait to gain an advancement point.
- If the player was told prior to the roll that failing would have serious, negative consequences, a successful roll should always be considered worthy of an advancement point.
- Success at severe or daunting difficulties should usually be considered worthy of an advancement point.
Then there is the limit per skill group:
- The first circle is filled by satisfying any of the above.
- The second circle is filled by satisfying any of the above and if the character has achieved something out of the ordinary.
- The third circle is filled by satisfying any of the above and when something truly extraordinary has resulted.
The distinction between simple, great, and extraordinary successes is only to be used as a guideline by Loremasters, not an absolute measurement. A clever player will think of special things to do that have out of the ordinary or exceptional results, but which they manage to achieve with only a simple success. These can still fill in the later circles.
The revised rules are much simpler and are, in my opinion, inferior for it:
- The first circle may be filled upon any successful action.
- The second circle may be filled on any great or extraordinary success or if the player invokes a trait.
- The third circle may be filled on any great or extraordinary success and if the player invokes a trait.
That's it. It's purely about how well you roll and whether you can invoke a trait. The consequences and the difficulty have nothing to do with it. Hence, the revised rules favor characters who already have higher skill ratings.
This is very interesting. I own the original slipcase edition of TOR, but before I ever got to run it the revised edition came out, so I used that for my campaign. I used the revised rules for advancement as they seemed much more user-friendly for a new LM, and didn't really ever look at the older ones again, until now.
I actually don't think there's much difference in principle, but the original rules leave a lot more up to the LM's judgement. This seems like a situation where an optional rule might have been best -- offer LMs both the "basic" rules (as in the revised edition) and the more complex rules (as in the original edition) and allow them to choose which suits them.
If/when I run TOR again I might actually use a mix of the two. I like the original rules' rewarding of success against "serious, negative consequences", but I don't really like the requirement to have something "out of the ordinary" happen, unless that's interpreted very generously by the LM. Sometimes succeeding at something small but highly personal should be weighed just as much as world-shaking events.
I do, however, think that even the revised rules should be viewed more as guidelines than as rigid rules which must be obeyed! In particular, the LM might be a bit more lenient with characters with lower skill; perhaps they could be rewarded for a lower degree of success than characters with higher skill, to reflect equivalent levels of achievement relative to their skills.