Adventurer's Companion errata

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Stormcrow
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Adventurer's Companion errata

Post by Stormcrow » Fri Dec 02, 2016 9:20 pm

Here are some minor errata for the Adventurer's Companion, collected after a quick skim of some sections and actual read of others.
  • p. 11, 73, 85: Woodmen of Wilderland are called "Woodmen of Mirkwood."
  • p. 46: "Anyone allowed to cross the rivers protecting the land of Lórien, they would hear the songs of celebration…" Remove the "they."
  • p. 56: "smoking a pipe of the Prancing pony" Capitalize the "p" in "pony."
  • p. 64: "the inhabitants of the Tower of Guard can at times be encountered on distant lands" Change "on" to "in."
  • p. 65: "knowledge and wisdom is still honored" Change "is" to "are."
  • p .79: "be it bravery in the face of an ancient Enemies" Change "Enemies to "Enemy." Not sure if "Enemy" should be capitalized, as it's not referring to *the* Enemy.
  • p. 116: In the Fellowship Phase Structure table, Standing Upkeep fails to mention that this step only happens during a Year's End Fellowship phase. It also fails to list player-hero intervention at Year's End for those who have Standing.
  • p. 126: "Some patrons prefer that their agents work subtlety" Change "subtlety" to "subtly."
  • p. 129: "Returning his body to Balin or Dáin Ironfoot would make a tale worth of song" Change "worth" to "worthy."

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Falenthal
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Re: Adventurer's Companion errata

Post by Falenthal » Fri Dec 02, 2016 10:51 pm

There are several places where a sentence finishes with two dots (..) instead of one or three.
Can be easily found with a Search on the PDF.

* p.112, under Training Masteries
- Fist sentence ends up with a ) that shouldn't be there.

* p.150, first box: "Characters in Rearward stance..."
- Ends with "page 149 of this guide". Should read 109.

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Falenthal
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Re: Adventurer's Companion errata

Post by Falenthal » Sat Dec 03, 2016 9:34 pm

* p.129, the quote under Famous Companies of the Wild.
"...should come forth, And the Grey Company...".

I don't have the LotR english book at hand, but it's either a dot instead of a coma, or the "and" shouldn't have a capital A.

* p.135, the section "3-5 - The Quiet of the World/Burdens".
The second entry shouldn't say "Burdens", I think, but "Not at Home".

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Re: Adventurer's Companion errata

Post by Dunkelbrink » Sun Dec 04, 2016 12:00 pm

In the passage of the advantages of combat roles, the Champion role, pg 106-107, the sentence reads: If the Champion attempts the Intimidate Foe combat task and succeeds, the player may spend and roll a Combat Advantage die; additionally the Champion does bonus damage on any successful strike..."

Something is missing here, I guess it should read: "the player may spend and roll a Combat Advantage die to add the result to the amount of Hate lost by the adversaries;"

Another thing, maybe not errata per se, is an intriguing line on pg 6: "Additionally, there is a section for Loremasters on introducing variations in how Tolerance works during a roleplaying encounter".

But when I look at the mentioned section I can't find anything about Tolerance variations. Maybe this was cut out? Anyway, the text in the Introduction is misleading.

An finally: where are the Undertakings from the Erebor sourcebook? We really need a comprehensive guide!
Last edited by Dunkelbrink on Sun Dec 04, 2016 12:33 pm, edited 1 time in total.

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Falenthal
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Re: Adventurer's Companion errata

Post by Falenthal » Sun Dec 04, 2016 12:03 pm

Dunkelbrink wrote:In the passage of the advantages of combat roles, the Champion role, pg 106-107, the sentence reads: If the Champion attempts the Intimidate Foe combat task and succeeds, the player may spend and roll a Combat Advantage die; additionally the Champion does bonus damage on any successful strike..."

Something is missing here, I guess it should read: "the player may spend and roll a Combat Advantage die to add the result to the amount of Hate lost by the adversaries;"
At first I also found that something was missing there. But the whole sentence that begins with "additionally..." explains what happens with the result of that Success die. But, IMHO, I agree that the paragraph is strangely worded.

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Re: Adventurer's Companion errata

Post by Dunkelbrink » Sun Dec 04, 2016 12:12 pm

Falenthal wrote:At first I also found that something was missing there. But the whole sentence that begins with "additionally..." explains what happens with the result of that Success die. But, IMHO, I agree that the paragraph is strangely worded.
But the wording "additionally" suggests that the increased damage is something that occurs in addition to another effect. You're probably right and the bonus effect is about increased damage and not Hate-loss, and that the Intimidate foe action is the requirement for this (it seemed vary powerful otherwise). But I can't get my head around the wording.

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Falenthal
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Re: Adventurer's Companion errata

Post by Falenthal » Sun Dec 04, 2016 12:58 pm

Also, you can consider that being allowed to roll a die is a benefit in itself. We RPG playes LOVE to roll dice, however innecessary it might be! :D

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Re: Adventurer's Companion errata

Post by Stormcrow » Sun Dec 04, 2016 1:07 pm

Falenthal wrote:We RPG playes LOVE to roll dice, however innecessary it might be! :D
Except for Fatigue tests during journeys, in which case we moan and whine about how not-fun the game is.

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Re: Adventurer's Companion errata

Post by Falenthal » Sun Dec 04, 2016 1:28 pm

Stormcrow wrote:
Falenthal wrote:We RPG playes LOVE to roll dice, however innecessary it might be! :D
Except for Fatigue tests during journeys, in which case we moan and whine about how not-fun the game is.
Absolutely! We even create house-rules to avoid that! What a bunch...

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Re: Adventurer's Companion errata

Post by zedturtle » Sun Dec 04, 2016 4:57 pm

Dunkelbrink wrote:
Falenthal wrote:At first I also found that something was missing there. But the whole sentence that begins with "additionally..." explains what happens with the result of that Success die. But, IMHO, I agree that the paragraph is strangely worded.
But the wording "additionally" suggests that the increased damage is something that occurs in addition to another effect. You're probably right and the bonus effect is about increased damage and not Hate-loss, and that the Intimidate foe action is the requirement for this (it seemed vary powerful otherwise). But I can't get my head around the wording.
Okay, here's a breakdown of what happens:

The Champion elects to do Intimidate Foe and succeeds. This means that the enemy has lost 2/3/? Hate points.

The Champion then elects to use a Combat Advantage die. This result is added to a number eqaul to the Hate point loss value. So we have a final number now that is equal to 1d6+2/1d6+3/1d6+?. That number is a bonus damage value that will be used later.

The next round the Champion makes an attack. If they succeed, they add that bonus damage calculated above.

So the entire effect is an additional benefit from doing the Intimidate Foe action.

— • —

That still doesn't mean that there's not a better way to phrase it... perhaps the "additionally" needs to moved up to "If the Champion attempts the Intimidate Foe combat task and succeeds, additionally the player..."
Jacob Rodgers, occasional nitwit.

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