Session sequence
Re: Session sequence
But not all adventures end at the end of a session. You might spend three sessions in an adventuring phase, refreshing your fellowship points at the beginning of each one, and not change to a fellowship until the end of the third session. The fellowship phase is as much a part of a session as the adventuring phase: a session starts when you sit down to play until you get up to leave.
Re: Session sequence
I misread your table then, as it looks from that to me that exact problem. From your table, the adventuring phase only lasts a session, then the fellowship phase, then refreshing fellowship, then experience.
I was attempting to rearrange the order for an adventuring phase over one or many sessions, each adventuring session to include fellowship pool spend and experience point awards. Then there's a fellowship phase, which may or may not include year-end. Then the cycle repeats with the start of the next adventure.
I was attempting to rearrange the order for an adventuring phase over one or many sessions, each adventuring session to include fellowship pool spend and experience point awards. Then there's a fellowship phase, which may or may not include year-end. Then the cycle repeats with the start of the next adventure.
Re: Session sequence
Step 2 contains both phases; repeat A and B in step 2 until you're ready to wrap up the session. I have updated this to let you break out of step 2 at any time.
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Re: Session sequence
Re. Close Quarters Phase of Combat, I think you resolve Forward Stance attacks of Both Sides, then Open Stance of Both Sides, then Defensive Stance of Both Sides, then Rearward Stance of Both Sides (initiative order each Stance). I wish I had a copy of the PDF to check.
Re: Session sequence
I think you're wrong, according to the Corebook (page 172):
During each combat round, all combatants belonging to
the side holding the initiative take their turn, followed by
the other side.
Re: Session sequence
It's either NPCs or PCs who go first, depending on who gained initiative. The PCs are ordered in terms of stance (Forward, Open, Defensive and Rearward), but the attacks are all resolved in one block. The NPCs also go in one block. They use the TN of the PC's declared stance in their attack.Baldrick0712 wrote:Re. Close Quarters Phase of Combat, I think you resolve Forward Stance attacks of Both Sides, then Open Stance of Both Sides, then Defensive Stance of Both Sides, then Rearward Stance of Both Sides (initiative order each Stance). I wish I had a copy of the PDF to check.
This is correct.miguelaco wrote:I think you're wrong, according to the Corebook (page 172):During each combat round, all combatants belonging to the side holding the initiative take their turn, followed by the other side.
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