Problem with Songs in Combat
Posted: Thu Dec 15, 2016 6:19 pm
I think my TOR campaign has been a lot of fun, and I think my players have enjoyed the game as well.
One concern I do have, however (and it's one issue that could be contributing to me and my group switching from TOR over to Adventures in Middle-earth) is the 'feel' of combats lately.
Now before you go on about how combat should only be a small portion of the game: yes, I know. Our game has historically had a great blend of Journeys, Encounters, and Battles. Right now, though, we're playing through the Darkening of Mirkwood. And not only did we just get done exploring a few years worth of the PCs dedicating themselves to full-scale battle (retaking the Greydelve). But now we're at the point where the Lamp of Balthi was just stolen (while the PCs were away), and the following adventures will likely see the PCs going to Fenbridge/Dol Guldur to rescue the captives, which will also likely involve some major skirmishes (possibly even with a Ringwraith), depending on how stealthy they choose to be.
My group has embraced the new rules about Songs from Rivendell. The party is made up of all Elves, and they've composed walking songs, victory songs, battle songs, and others. Their song list is pretty awesome.
Here's how combats have been shaking out, though:
The battle will go back and forth, with tough adversaries whittling down the Endurance of the PCs. Mostly my players will stay in Defensive stance, until one (or more) of them are knocked unconscious. At that point, one of them (or sometimes two) moves up and starts singing (Rally Comrades), restoring Endurance, and often "waking up" some of their fallen allies.
Eventually they end up being victorious, thanks largely to this 'healing' that they do via songs.
All that is fine and good, and might even seem okay if it wasn't happening so often. Often enough that it gets easy for my players to skip any narration and just go with "I sing"....[rolls dice]....everybody gets back 4."
More than anything, it doesn't really feel like anything from the books, even though singing is such a part of Tolkien's world.
One of the PCs is a Wanderer/Minstrel, so it makes sense that singing is her thing. But two of the others are good at Song, too (one has a ring that helps), and will sometimes take the singer/healer role.
In our combats it's become a de facto way of regular healing, giving the musically inclined PCs the feel of D&D clerics doing regular healing waves for the group.
Any thoughts or ideas on ways to improve this or make songs feel less like healing waves? They've got enough songs on their List of Songs that making them do a different one each time wouldn't help much.
One concern I do have, however (and it's one issue that could be contributing to me and my group switching from TOR over to Adventures in Middle-earth) is the 'feel' of combats lately.
Now before you go on about how combat should only be a small portion of the game: yes, I know. Our game has historically had a great blend of Journeys, Encounters, and Battles. Right now, though, we're playing through the Darkening of Mirkwood. And not only did we just get done exploring a few years worth of the PCs dedicating themselves to full-scale battle (retaking the Greydelve). But now we're at the point where the Lamp of Balthi was just stolen (while the PCs were away), and the following adventures will likely see the PCs going to Fenbridge/Dol Guldur to rescue the captives, which will also likely involve some major skirmishes (possibly even with a Ringwraith), depending on how stealthy they choose to be.
My group has embraced the new rules about Songs from Rivendell. The party is made up of all Elves, and they've composed walking songs, victory songs, battle songs, and others. Their song list is pretty awesome.
Here's how combats have been shaking out, though:
The battle will go back and forth, with tough adversaries whittling down the Endurance of the PCs. Mostly my players will stay in Defensive stance, until one (or more) of them are knocked unconscious. At that point, one of them (or sometimes two) moves up and starts singing (Rally Comrades), restoring Endurance, and often "waking up" some of their fallen allies.
Eventually they end up being victorious, thanks largely to this 'healing' that they do via songs.
All that is fine and good, and might even seem okay if it wasn't happening so often. Often enough that it gets easy for my players to skip any narration and just go with "I sing"....[rolls dice]....everybody gets back 4."
More than anything, it doesn't really feel like anything from the books, even though singing is such a part of Tolkien's world.
One of the PCs is a Wanderer/Minstrel, so it makes sense that singing is her thing. But two of the others are good at Song, too (one has a ring that helps), and will sometimes take the singer/healer role.
In our combats it's become a de facto way of regular healing, giving the musically inclined PCs the feel of D&D clerics doing regular healing waves for the group.
Any thoughts or ideas on ways to improve this or make songs feel less like healing waves? They've got enough songs on their List of Songs that making them do a different one each time wouldn't help much.