Official Ruling on 6 Success Dice
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Official Ruling on 6 Success Dice
Is there any way we can get an official Ruling on the maximum number of Success dice? There's lots of things in the Adventurers Companion that add Success dice.
Re: Official Ruling on 6 Success Dice
You can count a maximum of six Success dice in a roll.
The Adventurer's Companion introduces Mastery dice, which are extra Success dice you can roll beyond six. But you still only count a maximum of six dice.
Are there any other sources of extra Success dice in the AC?
I don't think you'll usually get an official ruling hereabouts.
The Adventurer's Companion introduces Mastery dice, which are extra Success dice you can roll beyond six. But you still only count a maximum of six dice.
Are there any other sources of extra Success dice in the AC?
I don't think you'll usually get an official ruling hereabouts.
Re: Official Ruling on 6 Success Dice
The One Ring Clarifications that came out about the same time as the new hardcover had a few rulings that said 6 was the maximum number of success dice on a roll for specific rolls.
Re: Official Ruling on 6 Success Dice
Yep, Andrew officially stated it before on these forums.
Adventure Summaries for my long-running group (currently playing through The Darkening of Mirkwood/Mirkwood Campaign), and the Tale of Years for a second, lower-level group (in the same campaign).
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Re: Official Ruling on 6 Success Dice
Sweet thanks
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Re: Official Ruling on 6 Success Dice
Huh. Does that mean a virtue like Shadow Bane would turn into a Mastery Die if the elf had a natural 6 melee weapon spear rating? Or is that a house rule I came up with 5 seconds ago?
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Re: Official Ruling on 6 Success Dice
That is my House Rule as well. But I don't believe it is official. I think it just saves them a pile of XP, as written.
- Indur Dawndeath
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Re: Official Ruling on 6 Success Dice
And it makes them, the best dual weapon fighters in the game!
One game to rule them all: TOR
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