Some Specifics on the Errata for Denizen of the Dark

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Majestic
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Some Specifics on the Errata for Denizen of the Dark

Post by Majestic » Thu Dec 29, 2016 9:24 pm

I realize that there is an errata (essentially) on the Denizen of the Dark special ability, such that it applies only to rolls by the adversary (not the PCs).

So some questions/clarifications I'd like to run by everyone, keeping in mind that in Darkening is says "In gaming terms, this lesser stature is reflected by the three Nazgûl’s Attribute levels; theirs is a relatively low value – even if at night it is doubled by their Denizen of the Dark ability (the physical power and the fear inspired by the Nazgûl is enormously increased in darkness)." [emphasis mine]

1) This increased "physical power" would be reflected when they fight in moonlight or under the dark canopy and shroud of fog in Mirkwood, right? So the Lieutenant of Dol Guldur swinging his longsword in those conditions would roll 3 dice and then add 10 (instead of 5), correct?

2) The only other thing affected would be their Skill rolls, right? (even though these come up for bad guys extremely rarely)

3) Even though it says that the "fear inspired" by them is increased, based on the errata I'm thinking the main game effect that has to do with fear (Thing of Terror) would not be affected, being as those (Fear tests) are rolls by the hero, not the adversary, right?

4) I'm wondering if Dreadful Spells: Shadow of Fear would work for 5 weeks or 10? It's something that has to do more with the adversary, rather than the hero/PC, but then it's not a roll, either.

I'm curious what some of you think. My PCs will very likely be heading to Dol Guldur to recover the stolen Lamp of Balthi, where the Lieutenant is now in charge, so I want to be ready in case they confront him.
Adventure Summaries for my long-running group (currently playing through The Darkening of Mirkwood/Mirkwood Campaign), and the Tale of Years for a second, lower-level group (in the same campaign).

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cuthalion
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Re: Some Specifics on the Errata for Denizen of the Dark

Post by cuthalion » Thu Dec 29, 2016 10:21 pm

Where is the erratum you are talking about?
Majestic wrote:1) This increased "physical power" would be reflected when they fight in moonlight or under the dark canopy and shroud of fog in Mirkwood, right? So the Lieutenant of Dol Guldur swinging his longsword in those conditions would roll 3 dice and then add 10 (instead of 5), correct?
Yes, I believe so.
Majestic wrote:2) The only other thing affected would be their Skill rolls, right? (even though these come up for bad guys extremely rarely)
I think so.
Majestic wrote:3) Even though it says that the "fear inspired" by them is increased, based on the errata I'm thinking the main game effect that has to do with fear (Thing of Terror) would not be affected, being as those (Fear tests) are rolls by the hero, not the adversary, right?
See the starred note under the list of special abilities on p.127 of DoM.
Majestic wrote:4) I'm wondering if Dreadful Spells: Shadow of Fear would work for 5 weeks or 10? It's something that has to do more with the adversary, rather than the hero/PC, but then it's not a roll, either.
Based on the fact that it looks like the fear test is meant to be based off of the modified TN, I would think that would aplly here too.

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Majestic
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Re: Some Specifics on the Errata for Denizen of the Dark

Post by Majestic » Thu Dec 29, 2016 11:37 pm

C7 doesn't really have "official errata" that I know of, but they have clarified a few things over time here (see the discussion about the maximum of six dice, for example).

So nothing official, but there are a few times questions or issues have been answered by Francesco or others, which is about as close to official as we'll get.

As for that starred entry, I did see that.

Thanks so much for the answers, cuthalion!
Adventure Summaries for my long-running group (currently playing through The Darkening of Mirkwood/Mirkwood Campaign), and the Tale of Years for a second, lower-level group (in the same campaign).

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Falenthal
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Re: Some Specifics on the Errata for Denizen of the Dark

Post by Falenthal » Fri Dec 30, 2016 9:24 am

I think all your answers are correct, Majestic. Only rolls made by the Adversary are affected.
In the 4th case, I'd make it last 5 weeks, as it's not a roll.

That's how I've played it, at least.

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Re: Some Specifics on the Errata for Denizen of the Dark

Post by Majestic » Fri Dec 30, 2016 5:58 pm

Thanks, Falenthal. :)
Adventure Summaries for my long-running group (currently playing through The Darkening of Mirkwood/Mirkwood Campaign), and the Tale of Years for a second, lower-level group (in the same campaign).

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