Elves and Elf Lights
Posted: Wed Dec 18, 2013 10:34 pm
Are elves immune to their own lights (and their own enchanted slumber?)
The key phrase in elf lights that means maybe is 'any MORTAL that approaches.' Against is 'any speaking creature...'
Also, heroes don't have attribute levels. Do they mean Wits, for sleeping other playable races? Heart? Nobody knows...
Also of note, only mortal speaking creatures are attracted to elf lights, but they can apparently put to sleep any creature, speaking or not, with an attribute level of 5 or less (<6, or <=5)
You are mastering what mortals might call ‘Elf-magic.’ You learn how to fling a Stinging Arrow when you first select this Virtue. You may later master the making of Elf-lights as your undertaking, and spending one Experience point during a Fellowship phase; finally, you discover the secret of Enchanted Sleep by spending another Experience point as another undertaking during a later Fellowship phase.
Stinging Arrow
You can make an arrow flicker as if with a magical fire, making it fly true.
Spend a point of Hope when you let loose an arrow and it will fly up to twice its normal range, OR spend a point of Hope after a successful ranged attack using a bow or great bow to produce an automatic Piercing blow.
Elf-lights
You know how to make a torch or a lamp burn with a peculiar flame that attracts all mortals who see it. Spend a point of Hope to light a torch, or a lamp. Any speaking creature who sees its flame must try to get near it by any means possible, or spend a point of Hope (or Hate) to ignore the spell effect.
You may snuff out the light at will, even from a distance, either to extinguish the flame quickly and quietly, or to cause it to flare suddenly to blind and confuse your enemies (those standing close to the flare are fight as if Weary for one round of combat).
Enchanted Sleep
Having used an elf-light to attract an unwary victim, you can enchant him into slumber.
You may snuff out the elf-light when someone enters the area illuminated by the light. The first living creature with an Attribute level lower than 6 that enters the area drops immediately in an enchanted sleep.
The key phrase in elf lights that means maybe is 'any MORTAL that approaches.' Against is 'any speaking creature...'
Also, heroes don't have attribute levels. Do they mean Wits, for sleeping other playable races? Heart? Nobody knows...
Also of note, only mortal speaking creatures are attracted to elf lights, but they can apparently put to sleep any creature, speaking or not, with an attribute level of 5 or less (<6, or <=5)
You are mastering what mortals might call ‘Elf-magic.’ You learn how to fling a Stinging Arrow when you first select this Virtue. You may later master the making of Elf-lights as your undertaking, and spending one Experience point during a Fellowship phase; finally, you discover the secret of Enchanted Sleep by spending another Experience point as another undertaking during a later Fellowship phase.
Stinging Arrow
You can make an arrow flicker as if with a magical fire, making it fly true.
Spend a point of Hope when you let loose an arrow and it will fly up to twice its normal range, OR spend a point of Hope after a successful ranged attack using a bow or great bow to produce an automatic Piercing blow.
Elf-lights
You know how to make a torch or a lamp burn with a peculiar flame that attracts all mortals who see it. Spend a point of Hope to light a torch, or a lamp. Any speaking creature who sees its flame must try to get near it by any means possible, or spend a point of Hope (or Hate) to ignore the spell effect.
You may snuff out the light at will, even from a distance, either to extinguish the flame quickly and quietly, or to cause it to flare suddenly to blind and confuse your enemies (those standing close to the flare are fight as if Weary for one round of combat).
Enchanted Sleep
Having used an elf-light to attract an unwary victim, you can enchant him into slumber.
You may snuff out the elf-light when someone enters the area illuminated by the light. The first living creature with an Attribute level lower than 6 that enters the area drops immediately in an enchanted sleep.