Skill Rolls While Travelling

Adventure in the world of J.R.R. Tolkien’s The Lord of the Rings. Learn more at our website: http://www.cubicle7.co.uk/our-games/the-one-ring/
poosticks7
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Joined: Wed May 15, 2013 1:11 am

Re: Skill Rolls While Travelling

Post by poosticks7 » Fri Dec 27, 2013 1:32 am

That's how I do it as well, seems to make the most sense.

SirKicley
Posts: 300
Joined: Mon May 13, 2013 3:50 pm

Re: Skill Rolls While Travelling

Post by SirKicley » Fri Jan 03, 2014 7:50 pm

killianred wrote:Then I really don't get the whole point. Why only adjust fatigue at the end of the adventure, when people are moving into a fellowship phase? I am getting more frustrated all the time with this game. I can read as well as anyone, but there seems to be several interpre4tations as to when and how rules are to be followed. Only adjusting fatigue after all the action is over seems to be completely pointless
Sorry for your frustration. I felt as you have here at one time. It made little sense. I then discovered that "journey" and "adventure" are not synonymous.

An Adventure Phase could be made up of several "journeys", as Storm Crow pointed out - it could be then end of a travelling distance and apply the fatigue then before moving into a new scene of exploration, or dungeon delving etc.

What I and many others on here have adapted and suggested is breaking an "adventuring phase" into "legs of the journey". At each leg, apply fatigue.

For instance. Frodo and Sam leave Shire for Breetown. 1 leg. Go to Rivendell 1 leg. Go to Moria. 1 leg. Go to Lothlorien 1 leg. Down the river, and crossing it on the east side to begin to travel to modor 1 leg. Go to Gondor 1 leg. Mordor 1 leg. (that's an extreme example of an adventure).

For TOR appropriate: leave Dale to go to Woodland Hall. Dale to Thranduil's Hall. 1 leg (approximately 1 travel chk) Cross Mirkwood via Elf Path 1 leg (5 travel checks). Elfgate to Beorn's Hal, 1 leg (1 travel check). Beorn's to Woodland Hall, 1 leg (2 travel checks).

As for me I have them roll their Travel checks during the leg - not all at the beginning, and the fatigue does accrue as they go. But you can assign them at the end of each leg of the adventure. It's possible, that they PCs may not have recovered any Fatigue at Thranduil's Hall or at Beorning's house, dependent on the reception they received there. As in the Don't Stray from the Path adventure, if the PCs didn't impress the wine-steward there, they may have been forced to remain in the pantry - and not felt comfortable or safe, and not recovered any Fatigue.

Robert

Robert

Angelalex242
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Joined: Mon Dec 02, 2013 7:52 pm
Location: Valinor

Re: Skill Rolls While Travelling

Post by Angelalex242 » Sat Jan 04, 2014 2:11 am

Well, it's also possible some companions may recover fatigue while others do not.

If an elf is in the party, and Thranduil's being inhospitable, the elf who LIVES THERE can still recover fatigue by going to his normal place in Thranduil's halls. It's just everyone else is screwed. This is extra true if the elf character has standing, but even if not, he could and probably would stay with his family.

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