The Company of the Whiskey Drinking Bear begin James Brown's epic module "Nightmares of Angmar." Join Loreth, Elabrimborn and Throrr as they try to redeem the hillmen.
Watch at https://www.youtube.com/watch?v=TVFNR1zUzB4
Garrett
Threats From Mirkwood Nightmares of Angmar
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Threats From Mirkwood Nightmares of Angmar
Read my campaign's journal entries at https://the-company-of-the-whiskey-drin ... ortal.com/
- jamesrbrown
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Re: Threats From Mirkwood Nightmares of Angmar
I've listened to all of the adventure leading up to Nightmares of Angmar and then Part One: Black Helms. Sounds like everyone is having a fun time and enjoyed the wrestling contest for the hand of Essylt. Good job describing the Hill-men tribe and presenting Cynbal the Chief and Forgall his father. I will try and finish up the listening soon!
Please visit my blog, Advancement Points: The One Ring Files, for my TOR Resources
- jamesrbrown
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Re: Threats From Mirkwood Nightmares of Angmar
Finished up this morning. I'm glad everyone is having an awesome time! Also, I enjoy your easy demeanor as a Loremaster. You keep everyone calm with your inflection, you laugh at the appropriate times to enjoy yourself, and you stay neutral.
I do have some questions about your gaming style? Do you purposely leave out gaining Advancement points? Is that a distraction to you or do you hand out points differently than the way the core rules describes? I did not hear any reference to Advancement points, so it made me wonder.
I also noticed there was a moment when a player scored an Extraordinary success (2 Tengwars) on an attack roll and he only added his basic Body score once to the damage, when it should have been twice. He was robbed! However, it reduced the Savage Wolf-Dog to zero Endurance anyway, so it made no difference.
Final question: For this adventure, would it be helpful to add an Allies in Battle table so that you can quickly measure the NPCs' influence in one roll every round, rather than making rolls for each of them? Now that you have Tales from Wilderland, you will discover such a table customised for the Battle at the Ringfort on page 34.
Hmmmm...maybe I'll try putting a generic one together for Nightmares of Angmar and incorporating specific Battle Events for each combat. We'll see, if I have time.
I do have some questions about your gaming style? Do you purposely leave out gaining Advancement points? Is that a distraction to you or do you hand out points differently than the way the core rules describes? I did not hear any reference to Advancement points, so it made me wonder.
I also noticed there was a moment when a player scored an Extraordinary success (2 Tengwars) on an attack roll and he only added his basic Body score once to the damage, when it should have been twice. He was robbed! However, it reduced the Savage Wolf-Dog to zero Endurance anyway, so it made no difference.
Final question: For this adventure, would it be helpful to add an Allies in Battle table so that you can quickly measure the NPCs' influence in one roll every round, rather than making rolls for each of them? Now that you have Tales from Wilderland, you will discover such a table customised for the Battle at the Ringfort on page 34.
Hmmmm...maybe I'll try putting a generic one together for Nightmares of Angmar and incorporating specific Battle Events for each combat. We'll see, if I have time.
Please visit my blog, Advancement Points: The One Ring Files, for my TOR Resources
- Indur Dawndeath
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Re: Threats From Mirkwood Nightmares of Angmar
That would be a great idea. When I played this adventure, I basically let the NPCs stand back, protecting or just hiding.jamesrbrown wrote:
Final question: For this adventure, would it be helpful to add an Allies in Battle table so that you can quickly measure the NPCs' influence in one roll every round, rather than making rolls for each of them? Now that you have Tales from Wilderland, you will discover such a table customised for the Battle at the Ringfort on page 34.
Hmmmm...maybe I'll try putting a generic one together for Nightmares of Angmar and incorporating specific Battle Events for each combat. We'll see, if I have time.
I also finished listening to the recording. Great stuff, allthough the sound for some of the players were difficult to hear...
I also noticed an error. You are handing out Endurance loss on failed travel rolls, should just be travel fatigue.
And you didnt give the Fell Wraith Unnatural vitality or the Lurker all its powerful special abilities.
I hope you will give them a tough time inside the dungeons.
My players had two bouts of madness just getting to Carn Dum, so it was really epic when they finally succeeded!!
Looking forward to hear the next part
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One game to rule them all: TOR
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Re: Threats From Mirkwood Nightmares of Angmar
James:
Good catch on the double body. I have the players keep track of their advancement points. They've played over a year and know when to mark them down.
It's borderline whether to add a table. If it's Essylt and Fraech only, then let the players control the NPCs under ideal circumstances.
I did nerf some of the NPCs. With three players, one who's only played twice, and the group probably going on this adventure earlier in their career than they should, I didn't wallop them as hard as I could have.
The dungeons better be fun.
Garrett
Good catch on the double body. I have the players keep track of their advancement points. They've played over a year and know when to mark them down.
It's borderline whether to add a table. If it's Essylt and Fraech only, then let the players control the NPCs under ideal circumstances.
I did nerf some of the NPCs. With three players, one who's only played twice, and the group probably going on this adventure earlier in their career than they should, I didn't wallop them as hard as I could have.
The dungeons better be fun.
Garrett
Read my campaign's journal entries at https://the-company-of-the-whiskey-drin ... ortal.com/
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