Just for reference (and to teach a bit for new players), here is how the
Lore skill is described in the core rules:
"
Lore expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a
Lore roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a
Lore test for information regarding their character’s culture, background or the area they originally come from" (Core Rules, 89).
Taking this advice, whenever a hero needs to recollect something or gain knowledge, rarely require a roll for things he should already know due to his culture and background. Beyond this, his chosen Specialities are what further qualifies what he already knows. Everything else should require a test. So, obviously if he is an Elf, he would have some knowledge of Elven-lore without having the Speciality. With the Speciality, his knowledge would run deep.
Here is a list of all the kinds of things a character could know or be tested on:
- Beast-lore: Knowledge of beasts (not enemies), their anatomy, habitats, behaviors, diet, etc.
- Elven-lore: Knowledge of the Ancient Tongue of the Elves; recollection of deeds and places lost to the Old Lore of other races.
- Enemy-lore*: Knowledge of the characteristics, habits, strengths and weaknesses of a particular race of enemy.
- Folk-lore*: Knowledge of the traditional customs, beliefs, and stories of a particular community of the Free Peoples.
- Herb-lore: Knowledge of herbs of all types; useful for cooking and preparing healing salves.
- Old Lore: Knowledge of traditions and rumours of bygone days.
- Region-lore*: Knowledge of a specific region such as the Anduin or Mirkwood; useful for planning a journey.
- Rhymes of Lore: Knowledge of brief compositions of verse that contain history; useful for supplementing Lore tests or tests involving Custom skills (Courtesy, Song, or Riddle).
- Shadow-lore: Knowledge of the dark ways of the Enemy, his strategies, influences, or even the Black Speech.
If a character does not have one of these Specialities, he should probably make a
Lore test to recall or see if he has any knowledge pertaining to one of these categories.
If a character does have the appropriate Speciality, the Loremaster may call for a test, but the player may invoke the Speciality to skip the test for an automatic success. Or, he could go ahead and make the test
and invoke the Speciality if he succeeds to gain an Advancement point. The Loremaster should then be prepared to impart the knowledge or secret that gives the hero an advantage or helps him make a better choice next or later in the adventure.
Sometimes, written adventures will give the Loremaster help by pointing out information that can be automatically known by companions with certain Specialities. This doesn't necessarily mean he shouldn't require a test, but that the hero may invoke the trait to automatically succeed and explain how he knows the information.
I suppose very old and obscure information would require having a Speciality
and passing a
Lore test of relevant difficulty. Otherwise, there would be no possibility of having the knowledge.