Allies in Battle Table for Nightmares of Angmar
Posted: Tue Feb 21, 2017 7:02 am
For those who play Nightmares of Angmar, found in Ruins of the North, I decided to create the following table in hopes that it will make running combats easier when involving the NPCs. The table could actually be used for any adventures that include NPCs in the company. It is based on the Allies in Battle table found in Tales from Wilderland on page 34.
[SPOILER ALERT!] There will likely be three NPCs that travel with the company to the fortress of Carn Dûm: Essylt, Fráech, and Hwalda the guide. Anytime a confrontation begins during the adventure, count the number of enemies. If there are not more than twice the number of characters in the company (including the NPCs), then Essylt automatically escapes combat and remains out of the fray. If the numbers allow, Hwalda also escapes to hide with Essylt. Any remaining NPCs should be assigned engagements, but do not make attack rolls for or against them. Instead, at the end of each round of combat, make one roll of the Feat die to see what happens with them.
Allies in Battle:
Eye: A howl of pain rises into the air as one of the allies drops to zero Endurance, suffers a Wound and then falls to the ground unconscious. If they are not treated successfully by a Healing roll within 12 hours, they will die.
1, 2, 3: The hatred of the enemy surges and they land their blows more often than not. The number of allies taking Endurance loss is equal to the number rolled on the Feat die. The amount of loss depends on the enemy that engages them.
4, 5, 6, 7: The allies exchange blows and the battle continues.
8, 9, 10: The allies outmatch their opponents, side-stepping attacks and finding vulnerabilities. If this result is rolled twice in a row, then one enemy is slain!
Gandalf: In a savage display of fury, one of the Hill-men kills an enemy with a terrible stroke of accuracy.
The Loremaster can decide which allies and enemies are involved in a result, or he can randomly determine with a roll of a Success die.
[SPOILER ALERT!] There will likely be three NPCs that travel with the company to the fortress of Carn Dûm: Essylt, Fráech, and Hwalda the guide. Anytime a confrontation begins during the adventure, count the number of enemies. If there are not more than twice the number of characters in the company (including the NPCs), then Essylt automatically escapes combat and remains out of the fray. If the numbers allow, Hwalda also escapes to hide with Essylt. Any remaining NPCs should be assigned engagements, but do not make attack rolls for or against them. Instead, at the end of each round of combat, make one roll of the Feat die to see what happens with them.
Allies in Battle:
Eye: A howl of pain rises into the air as one of the allies drops to zero Endurance, suffers a Wound and then falls to the ground unconscious. If they are not treated successfully by a Healing roll within 12 hours, they will die.
1, 2, 3: The hatred of the enemy surges and they land their blows more often than not. The number of allies taking Endurance loss is equal to the number rolled on the Feat die. The amount of loss depends on the enemy that engages them.
4, 5, 6, 7: The allies exchange blows and the battle continues.
8, 9, 10: The allies outmatch their opponents, side-stepping attacks and finding vulnerabilities. If this result is rolled twice in a row, then one enemy is slain!
Gandalf: In a savage display of fury, one of the Hill-men kills an enemy with a terrible stroke of accuracy.
The Loremaster can decide which allies and enemies are involved in a result, or he can randomly determine with a roll of a Success die.