You could make him what I'd call a 'Paragon Elf.'
Which looks kinda like this:
Name:
Culture: Elf of Mirkwood
Standard of Living: Martial
Cultural blessing: Folk of the Dusk
Calling: Scholar
Shadow weakness: Lure of Secrets
Specialties: Fire-making, Woodwright, Boating, Swimming, Elven Lore, Mirkwood Lore, Rhymes of Lore
Distinctive features: Quick of Hearing, Swift, Lordly, Fair
Body: 6
Heart: 4
Wits: 7
Body (favoured): 9
Heart (favoured): 7
Wits (favoured): 10
-Common Skills-- Awe: 4 Inspire: 2 Persuade: 2
- Athletics: 5 Travel: 2 Stealth: 4
- Awareness: 4 Insight: 2 Search: 2
- Explore: 2 Healing: 3 Hunting: 3
- Song: 4 Courtesy: 2 Riddle: 2
- Craft: 2 Battle: 4 Lore: 5
-Weapon Skills-- (Spears): 4
- Dagger: 3
- Bow: 4
- Sword: 3
-Rewards-: Keen, Reinforced
-Virtues-: Wood-elf Magic, Elvish Dreams, The Speakers
-Gear-- Dagger damage: 3 edge: G injury: 12 enc: 0
- Spear damage: 5 edge: 8 injury: 14 enc: 2
- Bow damage: 5 edge: 10 injury: 14 enc: 1
- Leather corslet enc: 8
- Great shield enc: 5
Endurance: 26
Starting Endurance: 26
Fatigue from Encumbrance: 16
Fatigue from Travel: 0
Total Fatigue: 15
Hope: 12
Starting Hope: 12
Temporary Shadow: 0
Permanent Shadow: 0
Total Shadow: 0
Armour: 2
Headgear: 0
Parry: 7
Shield: 4
Damage: 6
Ranged: 6
Wisdom: 4
Valour: 3
Experience: 0
Total Experience: 0
Fellowship: 0
Advancement: 0
Treasure: 0
Standing: 0
A paragon anything is built in the following way:
Base stats are always 4, 6, 7. In an Elf's case, that's 6 body, 4 heart, 7 wits, because the maximum body an elf can have is 6, maximum heart is 4, maximum wits is 7. They get +3 to all favored attributes, leading to 9/7/10. No single stat is better then a normally chargenned elf, as a normal 'noble blood' elf could have 4 heart and 7 favored heart, a normal king's envoy could have body 6 favored body 9, and so on, it's just they're all chargenned to be the best possible, they are simply equal to the best an elf can possibly be. They get all specialties available to their race. In this case, the paragon elf can make fires, boat, swim, carve wood, know about the ancient past, and know Mirkwood, all like a pro. They also get 4 traits instead of 2. They get both weapons packages available to their race, and get +2 to both of them. Elves have (spears), sword, dagger and
bow sword, dagger, so they start with 4s in (Spears) and
bow, and 3s in sword and dagger.
Skills are simply 'base elven skills +2 across the board.' This applies to common skills, weapon skills, and even Valor and Wisdom. This means the paragon starts with some 4s and some 5s in some skills, like Lore 5 and Athletics 5, awareness 4 and stealth 4, song 4 and battle 4 and awe 4, and even hunting 3 and healing 3. Of course, this means he gets 4 in his primary weapon (Spears), and 3s in sword and dagger. And either 4 Valor, 3 Wisdom, or 4 Wisdom, 3 Valor. My setup with the reinforced great shield and the spear lets this particular elf have good survivability with his parry score of 11 and an unbreakable shield. Elvish dreams will keep his endurance up, speakers will give him all sorts of information, and elven magic (he has all uses handy) will let him use elven lights and enchanted slumber to deal with being outnumbered.
The downside to the 'paragon' approach is that the character cannot be later integrated into a normal campaign later. Also, this kind of elf more represents Link or James Bond then anything Tolkien conceived of.