Stormcrow wrote: ↑Thu Mar 23, 2017 7:04 pmThen you work with the players until they do know. Players in The One Ring have more responsibility for making "story decisions" than in other games, like deciding whether other players' trait invocations are acceptable and what their characters get up to during the fellowship phase. Players aren't passive participants in this game. This kind of participation is built into the rules.
Sure, but I've found that that doesn't always work-at least with D&Ders. A lot of gamers out there are used to playing in pre-generated linear adventures where the PCs stand apart from the setting, and actually don't want or like to make story decisions. A direct approach just drives them running back to the "safety of D&D", where they know how things work. I've found that a lot of the time, they will get into things if the GM uses a indirect approach. That way they are doing it before they realize it.
BTW, this is probably going to be a bigger issue with the AiME crowd, since they are still playing D&D, and will expect the setting to conform to the rules.