Lamp of the Wood-Elves
Posted: Tue Apr 11, 2017 5:46 pm
I'd love to get a consensus, or hear about your LM experience on players using the Lamp.
Here is the text:
You know how to make a torch or a lamp burn with a peculiar flame that attracts all mortals who see it.
Spend a point of Hope to light a torch, or a lamp. Any speaking creature who sees its flame must try to get near it by any means possible, or spend a point of Hope (or Hate) to ignore the spell effect.
You may snuff out the light at will, even from a distance, either to extinguish the flame quickly and quietly, or to cause it to flare suddenly to blind and confuse your enemies (those standing close to the flare fight as if Weary for one round of combat).
----
If a PC has this ability, how does this interact with the other PCs?
Do ALL (non-Elf) PCs have to spend Hope to avoid being drawn to the light?
Never?
Only the first time because it's new?
Or every time?
If yes to every time, can the Elf using it point it in such a way as to either help most PCs avoid looking at it, or can the other PCs simply not look at the lamp? (They know what is about to happen when their Elf friend is pulls the lamp out so they "avert their eyes" and are unaffected, so the LM can just hand waive that in most cases PCs are not affected.)
In any case, I think it's intended that even if an enemy or friend is drawn toward the light, that doesn't mean that the enemy or friend can't take normal actions (attacking, using skills) as long as they are moving in the direction of the light... so they ignore things outside of that line of sight (i.e. a good way to protect someone or draw attention away from something you want the enemies to ignore).
Also, I have to assume that snuffing it suddenly out does NOT affect PCs... otherwise the Virtue (in its basic form) costs 1 Hope to use, and then causes everyone to be Weary, which is arguably far worse for PCs than for most low level enemies (since they usually will die from End loss or a single wound before Weariness affects them).
There is potential for this Virtue to cost X hope per use, where X is the # of PCs. Or if that Hope isn't spent, the benefits of the Virtue in its basic form are offset by the drawbacks.
Experiences and feedback appreciated!
Here is the text:
You know how to make a torch or a lamp burn with a peculiar flame that attracts all mortals who see it.
Spend a point of Hope to light a torch, or a lamp. Any speaking creature who sees its flame must try to get near it by any means possible, or spend a point of Hope (or Hate) to ignore the spell effect.
You may snuff out the light at will, even from a distance, either to extinguish the flame quickly and quietly, or to cause it to flare suddenly to blind and confuse your enemies (those standing close to the flare fight as if Weary for one round of combat).
----
If a PC has this ability, how does this interact with the other PCs?
Do ALL (non-Elf) PCs have to spend Hope to avoid being drawn to the light?
Never?
Only the first time because it's new?
Or every time?
If yes to every time, can the Elf using it point it in such a way as to either help most PCs avoid looking at it, or can the other PCs simply not look at the lamp? (They know what is about to happen when their Elf friend is pulls the lamp out so they "avert their eyes" and are unaffected, so the LM can just hand waive that in most cases PCs are not affected.)
In any case, I think it's intended that even if an enemy or friend is drawn toward the light, that doesn't mean that the enemy or friend can't take normal actions (attacking, using skills) as long as they are moving in the direction of the light... so they ignore things outside of that line of sight (i.e. a good way to protect someone or draw attention away from something you want the enemies to ignore).
Also, I have to assume that snuffing it suddenly out does NOT affect PCs... otherwise the Virtue (in its basic form) costs 1 Hope to use, and then causes everyone to be Weary, which is arguably far worse for PCs than for most low level enemies (since they usually will die from End loss or a single wound before Weariness affects them).
There is potential for this Virtue to cost X hope per use, where X is the # of PCs. Or if that Hope isn't spent, the benefits of the Virtue in its basic form are offset by the drawbacks.
Experiences and feedback appreciated!