Falenthal wrote: ↑Sat Apr 22, 2017 12:26 pm
I remember once that Francesco said somewhere (old forum? his blog?), when asked about why so many rules (traits, rewarding advancing points, etc.) were a bit vague on the mechanics, that he designed games with the kind of players that are a group of friends wanting to have a good time together in mind, not rules-lawyers or people who want to pervert everything to their profit.
That's a false dichotomy. Some groups
like games with heavy mechanical detail, and their members aren't out for profit or power. They'll discuss rules during the game, and will even point out and argue for rules not in their own favor.
I am amused by his depiction, since
The One Ring is itself fairly complicated to play. And the things you (he?) point out as being "vague" aren't vague in the rules—in fact they're extensively detailed. They simply leave judgment of their implementation up to the group or the referee.
An example of a vague rule would be "roll against this ability whenever you want to do things like X, Y, or Z."
The One Ring's rules for traits are, "Invoke a trait when the trait would logically come up, and gain one of these benefits: an automatic action, in which you automatically gain an ordinary success on a roll; an unforeseen action, in which you get a roll even when the Loremaster said you couldn't roll; or an advancement point, which is granted on a successful roll for the first of three boxes in a skill group when the character invokes a relevant trait or if the consequences for failure were dire or if the difficulty was very high, for the second box if the above obtains when the hero accomplishes something unusual, and for the third box when the above obtains and the hero accomplishes something extraordinary." (Those are the original rules Francesco designed.)
That's highly specific! The only "vague" parts are deciding whether a given trait applies to a situation and whether something is unusual or extraordinary. But even these are given rules: the entire group votes on the former and the Loremaster judges the latter.