Ease of Running ToR vs AIME

Adventure in the world of J.R.R. Tolkien’s The Lord of the Rings. Learn more at our website: http://www.cubicle7.co.uk/our-games/the-one-ring/
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PencilBoy99
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Joined: Tue Jun 14, 2016 10:12 pm

Ease of Running ToR vs AIME

Post by PencilBoy99 » Sat May 20, 2017 6:30 pm

If any of you have GM'd both versions, can you comment on whether one is easier to manage than the other as a GM?

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Majestic
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Joined: Wed Jan 01, 2014 5:47 pm
Location: Seattle, Washington

Re: Ease of Running ToR vs AIME

Post by Majestic » Mon May 22, 2017 8:44 pm

I've GM'd both, and to me they seemed about the same. I imagine it really comes down to how familiar you are with the rules to either game.

Both are quite similar in many ways (especially in the 'triad' of regular play being encounters, travel, and combat), with both having a Fellowship Phase, Adventuring Phase, Undertakings, etc.
Adventure Summaries for my long-running group (currently playing through The Darkening of Mirkwood/Mirkwood Campaign), and the Tale of Years for a second, lower-level group (in the same campaign).

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