Darkening of Mirkwood Assessment
Posted: Thu Jan 16, 2014 8:29 pm
I am starting this thread to capture the initial impressions and assessments of Darkening of Mirkwood. This is probably useful for the guys at Cubicle 7 and will help other players decide whether or not to buy it.
My Observations:
* The material is organized well. It's easy to find things. The index and table of contents are both useful. (plus)
* I always dig new fellowship phase undertakings and there are some good ones here. (big plus)
* I also very much appreciate new hazards. (big plus)
* There's a small bit about Rivendell, the Misty Mountains, and Aragorn. It's not much but it's nice for those of us that insist on campaigns set in Eriador and/or using the DĂșnedain of the North. (plus)
* The Loremaster map at the back of the book is excellent. Basically, it's all the maps from Heart of the Wild put together as the Valar intended. (plus)
* Good art. I'm not as art-inclined as many but everything in this book goes nicely with the setting; it's perfect to show your players (and use as a background for your virtual tabletops). (plus)
* If you appreciate the Great Pendragon Campaign, you will appreciate this. There is a LOT of material here. If my group started this our next session and tried to play it through, we would still be using this book a few years from now. (big plus)
* The holding rules are great to have but I am disappointed that they are so short. One of TOR's strengths is the relatively limited amount of crunch. This principle was taken to an extreme here, though, and, I think, wastes some of the potential. (weak plus)
* There was no need to rehash any of the creatures from Heart of the Wild. I doubt many/any Loremasters will use this product without the other and so I cannot help but feel like these were a few wasted pages (fortunately, less than a handful). (weak minus)
I strongly recommend this book for Loremasters. If you only play, you might not like all the spoilers.
My Observations:
* The material is organized well. It's easy to find things. The index and table of contents are both useful. (plus)
* I always dig new fellowship phase undertakings and there are some good ones here. (big plus)
* I also very much appreciate new hazards. (big plus)
* There's a small bit about Rivendell, the Misty Mountains, and Aragorn. It's not much but it's nice for those of us that insist on campaigns set in Eriador and/or using the DĂșnedain of the North. (plus)
* The Loremaster map at the back of the book is excellent. Basically, it's all the maps from Heart of the Wild put together as the Valar intended. (plus)
* Good art. I'm not as art-inclined as many but everything in this book goes nicely with the setting; it's perfect to show your players (and use as a background for your virtual tabletops). (plus)
* If you appreciate the Great Pendragon Campaign, you will appreciate this. There is a LOT of material here. If my group started this our next session and tried to play it through, we would still be using this book a few years from now. (big plus)
* The holding rules are great to have but I am disappointed that they are so short. One of TOR's strengths is the relatively limited amount of crunch. This principle was taken to an extreme here, though, and, I think, wastes some of the potential. (weak plus)
* There was no need to rehash any of the creatures from Heart of the Wild. I doubt many/any Loremasters will use this product without the other and so I cannot help but feel like these were a few wasted pages (fortunately, less than a handful). (weak minus)
I strongly recommend this book for Loremasters. If you only play, you might not like all the spoilers.