Page 2 of 2

Re: Cubicle 7's own Darkening of Mirkwood campaign

Posted: Mon Mar 24, 2014 2:08 pm
by SaFe
Interesting, but how do you manage all the roles (Scout, Hunter, Look-Out, etc.) with just two players during the Travel phase rulewise?

Re: Cubicle 7's own Darkening of Mirkwood campaign

Posted: Mon Mar 24, 2014 3:29 pm
by Andrew
SaFe wrote:Interesting, but how do you manage all the roles (Scout, Hunter, Look-Out, etc.) with just two players during the Travel phase rulewise?
I think this cropped up in the first part, but I just used the rules on p156 of the Adventurer's Book - that is, if a hazard effects a position that isn't covered, one of the companions can spend a point of Hope (in this case Jon did) to cover it. Otherwise any test is failed and the hazard happens automatically.

Re: Cubicle 7's own Darkening of Mirkwood campaign

Posted: Tue Mar 25, 2014 9:27 am
by Jon Hodgson
SaFe wrote:Interesting, but how do you manage all the roles
Badly, for the most part! :)

Re: Cubicle 7's own Darkening of Mirkwood campaign

Posted: Wed Mar 26, 2014 5:31 am
by jamesrbrown
It's nice that you can the take a pause from developing games and just sit and enjoy yourselves while roleplaying together!

Re: [Actual Play] Cubicle 7's own Darkening of Mirkwood camp

Posted: Sat Jan 31, 2015 12:42 am
by Andrew
You guys, we just played the third session of our campaign and I gotta tell you, it was great! They fought the thing in the well, found a strange hermit, crossed paths with the men of Tyrant's Hill and attended the Folk-moot. I'll write it up more fully on Monday.

Re: [Actual Play] Cubicle 7's own Darkening of Mirkwood camp

Posted: Sat Jan 31, 2015 12:46 am
by zedturtle
Andrew wrote:You guys, we just played the third session of our campaign and I gotta tell you, it was great! They fought the thing in the well, found a strange hermit, crossed paths with the men of Tyrant's Hill and attended the Folk-moot. I'll write it up more fully on Monday.
Exciting and fun!

Re: [Actual Play] Cubicle 7's own Darkening of Mirkwood camp

Posted: Sat Jan 31, 2015 9:49 am
by Majestic
I hadn't seen this thread before, and it was fun reading it and catching up on your game, guys. Especially enjoyable as I recognize the various plots, characters, and situations.

Very fun to read through. Thanks for posting them! :)

Re: [Actual Play] Cubicle 7's own Darkening of Mirkwood camp

Posted: Sat Jan 31, 2015 10:01 am
by Falenthal
So, if Jon or someone else from the staff jumps in the forums asking about spoilers, what should we do? Tell him to keep an eye on the website?