[Actual Play] Cubicle 7's own Darkening of Mirkwood campaign

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SaFe
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Re: Cubicle 7's own Darkening of Mirkwood campaign

Post by SaFe » Mon Mar 24, 2014 2:08 pm

Interesting, but how do you manage all the roles (Scout, Hunter, Look-Out, etc.) with just two players during the Travel phase rulewise?

Andrew
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Re: Cubicle 7's own Darkening of Mirkwood campaign

Post by Andrew » Mon Mar 24, 2014 3:29 pm

SaFe wrote:Interesting, but how do you manage all the roles (Scout, Hunter, Look-Out, etc.) with just two players during the Travel phase rulewise?
I think this cropped up in the first part, but I just used the rules on p156 of the Adventurer's Book - that is, if a hazard effects a position that isn't covered, one of the companions can spend a point of Hope (in this case Jon did) to cover it. Otherwise any test is failed and the hazard happens automatically.

Jon Hodgson
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Re: Cubicle 7's own Darkening of Mirkwood campaign

Post by Jon Hodgson » Tue Mar 25, 2014 9:27 am

SaFe wrote:Interesting, but how do you manage all the roles
Badly, for the most part! :)
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jamesrbrown
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Re: Cubicle 7's own Darkening of Mirkwood campaign

Post by jamesrbrown » Wed Mar 26, 2014 5:31 am

It's nice that you can the take a pause from developing games and just sit and enjoy yourselves while roleplaying together!
Please visit my blog, Advancement Points: The One Ring Files, for my TOR Resources

Andrew
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Re: [Actual Play] Cubicle 7's own Darkening of Mirkwood camp

Post by Andrew » Sat Jan 31, 2015 12:42 am

You guys, we just played the third session of our campaign and I gotta tell you, it was great! They fought the thing in the well, found a strange hermit, crossed paths with the men of Tyrant's Hill and attended the Folk-moot. I'll write it up more fully on Monday.

zedturtle
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Re: [Actual Play] Cubicle 7's own Darkening of Mirkwood camp

Post by zedturtle » Sat Jan 31, 2015 12:46 am

Andrew wrote:You guys, we just played the third session of our campaign and I gotta tell you, it was great! They fought the thing in the well, found a strange hermit, crossed paths with the men of Tyrant's Hill and attended the Folk-moot. I'll write it up more fully on Monday.
Exciting and fun!
Jacob Rodgers, occasional nitwit.

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Majestic
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Re: [Actual Play] Cubicle 7's own Darkening of Mirkwood camp

Post by Majestic » Sat Jan 31, 2015 9:49 am

I hadn't seen this thread before, and it was fun reading it and catching up on your game, guys. Especially enjoyable as I recognize the various plots, characters, and situations.

Very fun to read through. Thanks for posting them! :)
Tale of Years for a second, lower-level group (in the same campaign).

Falenthal
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Re: [Actual Play] Cubicle 7's own Darkening of Mirkwood camp

Post by Falenthal » Sat Jan 31, 2015 10:01 am

So, if Jon or someone else from the staff jumps in the forums asking about spoilers, what should we do? Tell him to keep an eye on the website?

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