This idea and interpretation of the rules never occurred to me, but it is interesting. Perhaps I did not consider it due to the same example DavetheLost points out from LB 50. If your interpretation is right, it slightly diminishes the importance of initiative the way I am playing things.GhostWolf69 wrote: So Zero Endurance, the enemy might still (depending on Initiative etc.) have one more Action in them before they croak. I don't see a problem with this since we play Endurance Loss as not meaning any type of "killing blow" or such, that is what Wounds are for. And Wounds DO take them out on the spot.
Consider this: What if the key to understanding this is found in the word 'round'? The confusion is coming because Francesco uses the phrase, "at the end of a round." Traditionally, we all think of a round to include both the turns of the player-heroes and the adversaries as a whole before beginning another round. However, a clue into Francesco's thinking about a round is found in the example of combat on LB 50. He says, "Then it is the turn of Beran to attack with his Great axe (again against a TN of 10): he swings his two-handed weapon at the damaged Attercop, hoping to cut it down before it attacks him on its round[.]" Why would he say, "It's round?"
I believe his definition of the term 'round' is larger. It is traditional AND interchangeable with the word 'turn.' Every player-hero has a round or turn. If an adversary is reduced to zero endurance, it is knocked out at the end of a round, meaning the current player-hero's round or turn.