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Re: Endurance loss question
Posted: Fri Jan 31, 2014 6:22 pm
by jamesrbrown
At this point, the interpretation is up to the Loremaster on this one. Here are my thoughts:
The current rules say (Adventurer's Guide 109),
"A player-hero recovers one point of Hope at the end of a session if his Fellowship focus wasn’t wounded or otherwise harmed during play, and is in the same location as them.
A character gains one point of Shadow at the end of the session if his Fellowship focus was wounded, or three points if the focus was killed."
I would change "or otherwise harmed" to "or is not currently affected by a crippling attack (e.g. Orc-poison)."
I would also add that a character gains two points of Shadow if his Fellowship focus is captured or taken away for some reason.
So, here is how I would write things:
A player-hero recovers one point of Hope at the end of a session if his Fellowship focus meets all of the following criteria:
- He wasn’t wounded during play
- He is not currently affected by a crippling attack (e.g. Orc-poison)
- He is in the same location as the player-hero
A character gains a number of Shadow points at the end of the session if any of the following are true of his Fellowship focus:
- He was wounded (1 point)
- He was captured or taken away from the player-hero (2 points)
- He was killed (3 points)
Re: Endurance loss question
Posted: Fri Jan 31, 2014 7:08 pm
by trystero
jamesrbrown wrote:Endurance damage always occurs on a successful hit; it cannot be prevented.
But it
can be reduced by choosing to suffer Knockback (
Adventurer's Guide, p. 160).
Re: Endurance loss question
Posted: Mon Feb 03, 2014 11:13 am
by daddystabz
Another question: As I'm just getting back into the game again after a long absence, getting ready to GM a face-to-face group here locally I seem to have forgotten about how to 'win' a social Encounter in the game.
I understand about setting Thresholds and how you can fail a social Encounter and I understand about the modifiers but I do not recall where it says how you calculate how many successes you must get to be successful in the encounter overall.
Is it equal to the Threshold as well?
Re: Endurance loss question
Posted: Mon Feb 03, 2014 11:17 am
by Yusei
You are successful if you do not fail. TfW introduced various levels of success, depending on your number of successes, but if you're writing your own adventure, or the adventure does not provide guidelines, you are free to set the thresholds as you wish.
Re: Endurance loss question
Posted: Mon Feb 03, 2014 11:27 am
by daddystabz
TfW?
Yusei wrote:You are successful if you do not fail. TfW introduced various levels of success, depending on your number of successes, but if you're writing your own adventure, or the adventure does not provide guidelines, you are free to set the thresholds as you wish.
Re: Endurance loss question
Posted: Mon Feb 03, 2014 12:02 pm
by Yusei
Tales from Wilderland
Re: Endurance loss question
Posted: Mon Feb 03, 2014 12:11 pm
by daddystabz
Thanks! I am going to have to look that up.
Re: Endurance loss question
Posted: Mon Feb 03, 2014 1:09 pm
by Stormcrow
As originally written in Adventures Over the Edge of the Wild, you don't win or fail an encounter. An encounter is a social situation in which you can continue to roll tasks until you have failed a number of times equal to Tolerance. After that, tasks are no longer allowed, and the social situation is usually over.
Tales From Wilderland added a new concept to encounters: counting the number of successful tasks to gain a reward. For instance, if you achieve a certain number of success, the character you're encountering decides they like you. You still don't win the encounter; you simply get a reward for impressing the character by being friendly/clever/mysterious/helpful/whatever.
Re: Endurance loss question
Posted: Mon Feb 03, 2014 1:19 pm
by jamesrbrown
I recommend getting the Loremaster's Screen. Table
3.2 Encounter Structure outlines the two phases of an encounter and Table
3.3 Evaluating the Outcome of an Encounter gives you guidelines for outcomes according to how many successful rolls were made during the encounter.
Also, you need to know that during an encounter player-heroes gain 1 success for every successful roll, 2 successes for each great success, and 3 successes for every extraordinary success. When the encounter has ended, you count them up and evaluate the outcome based on that number. Obviously, the higher the number, the better the outcome.
The parts you will need to work out as a Loremaster are the details of each encounter. All encounters have an Introduction and Interaction phase, but you must decide which skills would be most effective in that situation with that specific Loremaster character.
You will also need to decide when an encounter ends. In my experience, an encounter ends a few ways:
- When the player-heroes have exceeded the Tolerance rating (this trumps everything else and certainly marks when you should stop counting successes).
- When there is nothing left to say on either side.
- When the player-heroes fail a critical part in the encounter that won't allow them to continue. This can only happen if you write it into the encounter. For example, you might state that if the player-heroes fail the Introduction by choosing the wrong skill or failing the roll, they cannot make any other rolls because the Loremaster character simply won't entertain them. I would use this option sparingly though, because to me the point of having a Tolerance rating is to decide how much the Loremaster character can tolerate.
Should we create a new subject for this so that posters can find it more easily? I think I will start one.
Re: Endurance loss question
Posted: Mon Feb 03, 2014 2:17 pm
by DavetheLost
Yes, let's start a new topic for Encounters and Tolerance. I know in a month or two I won't think to look here.