Rich H wrote:Yusei wrote:Woodclaw wrote:
I haven't played enough of my campaign yet to comment, but I have to say one thing, removing the Fellowship pool refreshment seem a bit problematic at lower tiers. Since the characters have to spend a bit more Hope to go on, knowing that they have at least one point each to freely spend might be a lifesaver.
You can still refresh some hope at the end of the adventure, if not at the end of a session. I believe it would make more sense, narratively speaking. Of course, with Rich's house rule, the LM would have to ensure that there are enough in-game events that warrant some Hope gain.
Sometimes the end-of-session replenishment seemed weird, so I think I will suggest that house rule to my group.
Yes, I'm not removing the Fellowship Pool refresh Woodclaw, I'm just having it occur at points in the adventure's narrative where it makes sense rather than the weirdly artificial "at the end of a game session". Consider how broken that is - everyone's games runs for a different duration, so groups that game for 2 hour sessions get a Fellowship Pool refresh every 2 hours, yet those that play for 6 or 8 hours get a third or a quarter of those refreshes and yet have more demands placed on Hope through being exposed to more skill checks, combat, etc... Better to have it occur based on in-game achievements, key points, significant events, etc.
Interesting! I have had similar concerns on this in the past.
1 - a concern that shortened game sessions seem to be highway robbery for the player, or the contrary a long session seems overly taxing on players. Usually it seemed to us, that there was always a plethora of points left in the pool at the end of a session, and HOPE didn't seem to be being exhausted too frequently in order to make the miserable, and bouts of madness to have any presence in the game
2 - Another concern was the wonky way in which it seem so arbitrary to gain Hope at the end of a game day.
To address concern #1 due to long game sessions was one avenue I tried was: (each quest takes approximately 3 game sessions historically for us - this last one was 4, and some have been 2, but 3 is the avg, one being spent half of it as a Fellowship Phase), provide a Hope Fellowship Pool = to 2 points per character (3 for hobbits) and this was the pool for the whole journey/adventure/quest.
However, our group is made up of family guys, with alot of responsibilities. If everyone could play it's 8 people (me plus 7 players) but we've only had 1 time that's happened, Usually 1-2 people are missing every time we sit down to play (different people each time), so what happens, is the make up of the group is different each time, and the size is different. So it became difficult to assess how many points the Fellowship Pool should have at the start of the adventure, cuz one week there will be 2 hobbits, the next only 1, and the next none..... So we went back to the RAW on that.
As for concern #2, I really like Rich's ideas here. Rich, I would like some clarification as to what you are doing.....if I am reading your comments correctly:
1 - The PCs have a fellowship pool at the beginning of a Game day (based on RAW).
2 - Throughout the course of THAT game day, they can earn a point of HOPE based on some significant occurence/event, etc.
3 - At the end of the session - all unspent Hope Points from the pool disappear.
4 - rinse and repeat at the next game.
So do you still award one based on Fellowship Focus not being harmed?
Robert