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Re: Using Roll20 for TOR?
Posted: Wed Feb 12, 2014 5:11 pm
by Hermes Serpent
It would make sense to allow power users to generate macros on tokens and sell them on the marketplace to people who can't code macros (Roll20 could skim a little off the top to help pay for the site). After all they sell art, maps and the like which are probably someone's IP somewhere.
While I can copy a campaign and include players, macros, journals, decks and just about everything else I can't change ownership of the campaign to pass on the game. There seems to be an option to make a saleable module that can be used in Roll20 so it is possible to write an adventure, include tokens macros etc., and offer it for sale so I guess it's one of those premium options.
Re: Using Roll20 for TOR?
Posted: Thu Feb 13, 2014 5:03 pm
by Glorelendil
I used the wiki and got my roll tables & macros set up fairly quickly. I skipped the part about making journal entries for each character and adding a 'weary' attribute. Instead I just made more macros with a '-weary' suffix.
If 'weary' were a checkbox I might have gone that route, but it's a lot of work to set this up individually for each character (you can't even clone character sheets and change the name), only to have to go in and manually type 'weary' or 'normal' (without typos) just to avoid writing a few extra macros. Definitely a kludge.
roll20 is going the right direction, but it's primitive.
Re: Using Roll20 for TOR?
Posted: Thu Feb 13, 2014 8:03 pm
by StuartJ
Elfcrusher wrote:I used the wiki and got my roll tables & macros set up fairly quickly. I skipped the part about making journal entries for each character and adding a 'weary' attribute. Instead I just made more macros with a '-weary' suffix.
If 'weary' were a checkbox I might have gone that route, but it's a lot of work to set this up individually for each character (you can't even clone character sheets and change the name), only to have to go in and manually type 'weary' or 'normal' (without typos) just to avoid writing a few extra macros. Definitely a kludge.
roll20 is going the right direction, but it's primitive.
I agree. Lots of potential for a web-based virtual tabletop, but early days. As you say, not being able to copy a 'character sheet' makes things cumbersome and manual at the moment. Also, I think some of the power will come if/when programming access to their
API is freely available.
Etarnon wrote:...I hope to grow the one ring presence on Roll 20.
My buddy there Corey H. is an amazing macro wizard, he's really expanded the utility of Roll 20, and we've plugged in the gandalf dice graphics from the work other guys here are doing.
The programmer/tinkerer in me is intrigued by this! Is anything that Corey has done applicable to TOR? If so, please do share
Stuart
Re: Using Roll20 for TOR?
Posted: Fri Feb 14, 2014 12:59 am
by Heilemann
You can duplicate characters. So you can create a base 'character sheet', and use that.
That said, Roll20 definitely still feels raw.
Re: Using Roll20 for TOR?
Posted: Fri Feb 14, 2014 12:31 pm
by Etarnon
Stuart J. not to this point. But what hee has done is got all the rune and sauron pic dice working and set up basic emotes for each character that references what skill is used.
More or less spiffy implementation of the roll20 wiki page macros. But he's fast. Together we set up 10 characters (my current group of players) in less than 5 hours. Then I took another 8 hours to set up the character sheets.
Makes it so much easier.
Re: Using Roll20 for TOR?
Posted: Fri Feb 14, 2014 2:43 pm
by Glorelendil
Etarnon wrote:Stuart J. not to this point. But what hee has done is got all the rune and sauron pic dice working and set up basic emotes for each character that references what skill is used.
More or less spiffy implementation of the roll20 wiki page macros. But he's fast. Together we set up 10 characters (my current group of players) in less than 5 hours. Then I took another 8 hours to set up the character sheets.
Makes it so much easier.
But....
thirteen hours of setup time?
It's great that we have an online resource, but this is the equivalent of having to hand-code HTML (in EMACS) for every web page. We need Blogger.
Re: Using Roll20 for TOR?
Posted: Fri Feb 14, 2014 3:00 pm
by Valarian
Elfcrusher wrote:Etarnon wrote:Stuart J. not to this point. But what hee has done is got all the rune and sauron pic dice working and set up basic emotes for each character that references what skill is used.
More or less spiffy implementation of the roll20 wiki page macros. But he's fast. Together we set up 10 characters (my current group of players) in less than 5 hours. Then I took another 8 hours to set up the character sheets.
Makes it so much easier.
But....
thirteen hours of setup time?
It's great that we have an online resource, but this is the equivalent of having to hand-code HTML (in EMACS) for every web page. We need Blogger.
Or use Fantasy Grounds
Re: Using Roll20 for TOR?
Posted: Fri Feb 14, 2014 3:28 pm
by Hermes Serpent
Elfcrusher wrote:It's great that we have an online resource, but this is the equivalent of having to hand-code HTML (in EMACS) for every web page.
This reminds me of coding web pages for NASA in the early nineties using the OS/2 text editor. It was great after only having Veronica, Archie and many other single use tools for using the NSFnet before Tim invented the WWW.
Re: Using Roll20 for TOR?
Posted: Sat Feb 15, 2014 2:12 am
by Etarnon
Well what i did was to make hotlinked roll20 Journal text reminder popups of every tag, attribute, backstory hook to a journal entry, then to start off those new to roleplaying write in a suggested in character journal perception of the events of the first scenario. So that if they want to continue, fine. If not, fine.
Then took things like which favored skills they had and from those generate a sort of motivation, depending on which were emphasized.
Re: Using Roll20 for TOR?
Posted: Sat Aug 06, 2016 8:06 pm
by tigermuppetcut
Hi I followed your guide it was very useful, but the sections on LM macros were wrong. With some help I tinkered and got them working. An attack macro should look like this:
(Note: I use bar 3 for weary)
/em @{selected|character_name} strikes at @{target|character_name} with the @{selected|repeating_npc-weapon-skills_$0_npc_weapon_skill_name} vs.
/desc TN [[?{Target Number from Stance|0} + @{target|parry} + @{target|shield}]]
&{template:default} {{name=@{selected|repeating_npc-weapon-skills_$0_npc_weapon_skill_name}}} {{Damage=@{selected|repeating_npc-weapon-skills_$0_npc_weapon_damage}}} {{Edge = @{selected|repeating_npc-weapon-skills_$0_npc_weapon_edge}}} {{Injury=@{selected|repeating_npc-weapon-skills_$0_npc_weapon_injury}}} {{Called Shot = @{selected|repeating_npc-weapon-skills_$0_npc_weapon_called_shot}}} {{Damage Bonus = @{selected|attribute_level}}} {{Favoured = @{selected|repeating_npc-weapon-skills_$0_npc_weapon_skill_favoured}}}
/r [[1t[lm-feat]]] + [[@{selected|repeating_npc-weapon-skills_$0_npc_weapon_rating}t[@{selected|bar3}]]] +[[@{selected|repeating_npc-weapon-skills_$0_npc_weapon_skill_favoured} * @{selected|attribute_level}]]