Using Roll20 for TOR?
Using Roll20 for TOR?
I'm starting a game next week (the one announced by Hermes Serpent) where we will be using Google Hangouts and Roll20 for dice rolls. I hadn't seen Roll20 in action before, but it sounds very promising for online games, so I've signed up for an account and have been having a look at how it could work for a game like TOR. Has anyone got experience with this that they'd like to share?
Obviously one potential use is the voice, chat and video that Roll20 can provide, but I haven't tried that since we'll be using Google Hangouts for that, and I would guess Google will do a better job given their budget. To my eye, the virtual tabletop seems generally more suited to a more tactical game with miniatures and grid squares, like Pathfinder or later editions D&D. Still, there seems two big potential benefits:
1) shared dice rolls, preferably with the 'proper' TOR dice. (I'd like to see the Gandalf runes, not so fussed about the Eye of Sauron )
2) help with tracking players' "state" in the subsystems for travel and combat - exactly the situations for which people like Voidstate have created additional game aids.
I've had a tinker around and come up with the following:
This shows:
* player tokens on the Voidstate combat stance map (it would be a better fit in landscape orientation, but still ok for a proof of concept).
* feat dice rolls with optional extra dice (e.g. for Battle dice). This is done using Roll20's macros and custom tables, so you can click on e.g. the '4feat' button on the left to roll the Feat die and 4d6. Alternatively you can just type the name of the macro (e.g. '#4feat') into the chat window, and optionally add extra dice - e.g. '#4feat +1d6' to add an additional d6 to the result.
* handling the 'weary' modifier, where rolls of 1-3 are discounted. This is done using Roll20's notion of attributes, where the red circle above the token for Trotter can be edited to read either 'normal' or 'weary'. This determines which dice are used.
Some questions then...
1) is this useful to anyone, and/or has someone else already done better? I'm no expert either in Roll20 but if there's interest, I'll write up notes for a System Specific Guide to share the information about macros, custom tables etc.
2) [for Jon - or other Cubicle Seven staff] if I do, is it acceptable to share the graphics for the TOR dice numbers? These came from the font that was marked "for personal use only", and I don't want to overstep the bounds here.
3) are there other dice combinations or other things that would be useful? I'm no expert in TOR either! (As I said, first game next week..) I could think of the "roll feat die twice, keep the highest" which is doable but currently doesn't seem to show the proper TOR numbers. Other things like adding TNs and Parry into the mix seem more trouble than they're worth.
Stuart
Obviously one potential use is the voice, chat and video that Roll20 can provide, but I haven't tried that since we'll be using Google Hangouts for that, and I would guess Google will do a better job given their budget. To my eye, the virtual tabletop seems generally more suited to a more tactical game with miniatures and grid squares, like Pathfinder or later editions D&D. Still, there seems two big potential benefits:
1) shared dice rolls, preferably with the 'proper' TOR dice. (I'd like to see the Gandalf runes, not so fussed about the Eye of Sauron )
2) help with tracking players' "state" in the subsystems for travel and combat - exactly the situations for which people like Voidstate have created additional game aids.
I've had a tinker around and come up with the following:
This shows:
* player tokens on the Voidstate combat stance map (it would be a better fit in landscape orientation, but still ok for a proof of concept).
* feat dice rolls with optional extra dice (e.g. for Battle dice). This is done using Roll20's macros and custom tables, so you can click on e.g. the '4feat' button on the left to roll the Feat die and 4d6. Alternatively you can just type the name of the macro (e.g. '#4feat') into the chat window, and optionally add extra dice - e.g. '#4feat +1d6' to add an additional d6 to the result.
* handling the 'weary' modifier, where rolls of 1-3 are discounted. This is done using Roll20's notion of attributes, where the red circle above the token for Trotter can be edited to read either 'normal' or 'weary'. This determines which dice are used.
Some questions then...
1) is this useful to anyone, and/or has someone else already done better? I'm no expert either in Roll20 but if there's interest, I'll write up notes for a System Specific Guide to share the information about macros, custom tables etc.
2) [for Jon - or other Cubicle Seven staff] if I do, is it acceptable to share the graphics for the TOR dice numbers? These came from the font that was marked "for personal use only", and I don't want to overstep the bounds here.
3) are there other dice combinations or other things that would be useful? I'm no expert in TOR either! (As I said, first game next week..) I could think of the "roll feat die twice, keep the highest" which is doable but currently doesn't seem to show the proper TOR numbers. Other things like adding TNs and Parry into the mix seem more trouble than they're worth.
Stuart
A Palantir for TOR: search forum discussions (both current and archived) and beyond...
Re: Using Roll20 for TOR?
Wow. I have used Roll20 for TOR, and I clearly didn't put enough effort in! I just had my players (and myself) type out the /r command, rather than creating macros and coming up with ways for Weary to count. That's brilliant!
I agree that it lends itself better to miniature based play, but since my friends and I prefer the abstract nature of TOR's combat (to the extent that when playing pathfinder we basically make up how far away an enemy is and don't bother with a grid) I reckon that using the background for the stances etc is your best bet. You could create extra pages to hold images and maps of places as well, which is what I did, but it's hardly necessary.
I agree that it lends itself better to miniature based play, but since my friends and I prefer the abstract nature of TOR's combat (to the extent that when playing pathfinder we basically make up how far away an enemy is and don't bother with a grid) I reckon that using the background for the stances etc is your best bet. You could create extra pages to hold images and maps of places as well, which is what I did, but it's hardly necessary.
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Re: Using Roll20 for TOR?
I'm starting a TOR game on Feb 23rd with my D&D group. We currently use roll20, but we simultaneously use Google Hangouts for better voice. With TOR I'm planning to do all combats TotM, but will use roll20's VTT to share maps and images. And the dice rolling, of course.
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Re: Using Roll20 for TOR?
We use Roll20 for our game, and works quite well, though we use Skype for voice communication and all RP is handled in the chat client.
I would love to know how you got those Gandalf runes into the game!
I would love to know how you got those Gandalf runes into the game!
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- Posts: 5162
- Joined: Mon Jan 13, 2014 5:20 pm
Re: Using Roll20 for TOR?
Same. Could probably read the documentation and figure it out, but hints much appreciated...Curulon wrote: I would love to know how you got those Gandalf runes into the game!
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Re: Using Roll20 for TOR?
You're welcome! I've now posted a draft of my setup as a Guide on the Roll20 wiki. N.B. this references the graphics for the TOR dice glyphs (Gandalf, Eye of Sauron etc.) but I haven't uploaded the graphic files themselves yet until I'm sure that Cubicle Seven are happy to have them shared like this.Curulon wrote:I would love to know how you got those Gandalf runes into the game!
A Palantir for TOR: search forum discussions (both current and archived) and beyond...
Re: Using Roll20 for TOR?
and the finished 'first draft' for this is now available on the Roll20 wiki - now with another macro for doing the 'keep best of 2' Feat dice roll. Please do chip in if you feel there is anything else to add ... or add it yourself since it's a wiki!
Also, I've emailed Voidstate to see if he'd be willing to create a screen-optimised version of his stance mat too.
Also, I've emailed Voidstate to see if he'd be willing to create a screen-optimised version of his stance mat too.
A Palantir for TOR: search forum discussions (both current and archived) and beyond...
Re: Using Roll20 for TOR?
My campaign has slowed down a bit due to my new, heavier workload in real life. I am looking forward to putting this stuff to use when we sit back down at the virtual table, though. Thanks so much for doing this, Stuart!
Re: Using Roll20 for TOR?
I'm a One Ring GM on Roll 20 and you've inspired me to set up the macros with the pictures of the Sauron, etc.
Re: Using Roll20 for TOR?
installed works perfectly./ thank you. I had typed out this massive document about how 11 is sauron etc now it's set up. Thanks a million man.
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