TL;DR- should i choose Marsh-bell, Theft of the Moon, or Dont leave the path/Herbs as my first adventure for a group experienced with DND but new to TOR?
Hello! Im having an introductory session sunday with a group of players experienced in pathfinder and DND but new to TOR, and im having trouble deciding which adventure is best to start with, as to show the variety of gameplay the system has to offer, and to encourage the players to form a regular group.
My main dilemma is between Marsh-Bell, Theft of the Moon, or Dont leave the path/of herbs and stewed hobbits.
Marsh-bell seems to set up a good setting- meeting a famous character, encountering interesting adversaries, but in my opinion somewhat lacks opportunities to make use of some of the skills
Theft of the Moon has that competition bit at the start to get players to experiment with different skills, and seems to have a straightforward story that sets up the scene for DOM
Dont leave the path/ Herbs has a somewhat bigger scope and larger sense of danger, which could get the players more invested in the story.
Also, im having trouble deciding whether this should tie into DOM or TFW (if hopefully the players do decide to make this a regular thing).
What do you guys think?
Also, general tips for the new LM are most welcome, as it has been a long while since i LM'd a game
Best introductory adventure for experienced gamers new to TOR?
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Re: Best introductory adventure for experienced gamers new to TOR?
For my current group, I used Theft of the Moon as an introductory game. It worked nicely: the players got to choose from a pool of pre-generated characters and we got right into the game. If you have a limited amount of time, make sure not to spend too much time on the competitions since those can take a while if you really start fleshing every one of them out.
After that, since everyone liked the game, we created characters and started a campaign with The Marsh-Bell. You can easily use DOM and TFW side-by-side from there.
After that, since everyone liked the game, we created characters and started a campaign with The Marsh-Bell. You can easily use DOM and TFW side-by-side from there.
Re: Best introductory adventure for experienced gamers new to TOR?
All three are excellent choices, IMV.
Perhaps think about where your characters will be *afterwards* (after you complete the adventure)? In other words, where would you like to get them, to start things off afterwards. Sometimes thinking ahead of which side of Mirkwood you want them to be on can help decide which adventure to run before the other. The journey across Mirkwood can be a harrowing one, especially for starting off adventurers, so consider the travel and location you're trying to get the group, as those logistics can be key.
Perhaps think about where your characters will be *afterwards* (after you complete the adventure)? In other words, where would you like to get them, to start things off afterwards. Sometimes thinking ahead of which side of Mirkwood you want them to be on can help decide which adventure to run before the other. The journey across Mirkwood can be a harrowing one, especially for starting off adventurers, so consider the travel and location you're trying to get the group, as those logistics can be key.
Adventure Summaries for my long-running group (currently playing through The Darkening of Mirkwood/Mirkwood Campaign), and the Tale of Years for a second, lower-level group (in the same campaign).
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