Bree Scenarios - SPOILERS
Posted: Wed Oct 11, 2017 7:25 pm
Hi folks
I just started my group on the mini campaign outlined in the Bree book and I wanted to report back but also pick the collective brains of those that have read the Bree adventures. So far we have run through Old Bones & Skin and had a great time with it. Previously the party of characters had run through Wilderland and then a bunch of Ruins of the North. We decided to retire them as they had become omni-competent. The change of pace, the focus on investigative elements and the challenge of less experienced characters were all appreciated. An excellent scenario - possibly the best opening scenario to date.
So - great start but now I hit an issue. The next episode (Strange Men, Strange Roads) looks like it will be in the same vein right up until the epilogue and the assault on Gorlanc's Fort. The adventure as written has the elves of Rivendell deal with Gorlanc and the players get no look in. Which completely removes player agency and my players HAAAAATE that. I am also not completely happy with the idea that Gorlanc is such a powerful threat that the elves need to come out in force. Especially as we then meet him in the third adventure and he is a bit pathetic really. I know his power has been broken but even so, again it removes player agency. The elves have done all the hard work and the players just need to mop up a bit.
What to do? My inclination is to take the elves out of the picture and let the rangers deal with it - with the players' help. I can then tone down the threat a bit for low experience PCs. But what do I get them to do? They could be set on an infiltration mission, but they are not exactly a crew of stealth ninja (well the Dunlending is, but that's another story). Nor are they a very combat focussed group (e.g. Blue Mountain dwarf scholar with no weapons or armour). It needs to be something significant that tips the assault on Gorlanc in the favour of the rangers. But what? Recovering a plan of the fort from somewhere? Finding a counter-magic to Gorlanc's sorcery? Recovering an artefact / MacGuffin? Tracking down a person with insider knowledge?
As they say: go not to the Elves for counsel, for they will say both no and yes. Which is why I posted here...
I just started my group on the mini campaign outlined in the Bree book and I wanted to report back but also pick the collective brains of those that have read the Bree adventures. So far we have run through Old Bones & Skin and had a great time with it. Previously the party of characters had run through Wilderland and then a bunch of Ruins of the North. We decided to retire them as they had become omni-competent. The change of pace, the focus on investigative elements and the challenge of less experienced characters were all appreciated. An excellent scenario - possibly the best opening scenario to date.
So - great start but now I hit an issue. The next episode (Strange Men, Strange Roads) looks like it will be in the same vein right up until the epilogue and the assault on Gorlanc's Fort. The adventure as written has the elves of Rivendell deal with Gorlanc and the players get no look in. Which completely removes player agency and my players HAAAAATE that. I am also not completely happy with the idea that Gorlanc is such a powerful threat that the elves need to come out in force. Especially as we then meet him in the third adventure and he is a bit pathetic really. I know his power has been broken but even so, again it removes player agency. The elves have done all the hard work and the players just need to mop up a bit.
What to do? My inclination is to take the elves out of the picture and let the rangers deal with it - with the players' help. I can then tone down the threat a bit for low experience PCs. But what do I get them to do? They could be set on an infiltration mission, but they are not exactly a crew of stealth ninja (well the Dunlending is, but that's another story). Nor are they a very combat focussed group (e.g. Blue Mountain dwarf scholar with no weapons or armour). It needs to be something significant that tips the assault on Gorlanc in the favour of the rangers. But what? Recovering a plan of the fort from somewhere? Finding a counter-magic to Gorlanc's sorcery? Recovering an artefact / MacGuffin? Tracking down a person with insider knowledge?
As they say: go not to the Elves for counsel, for they will say both no and yes. Which is why I posted here...